PhysX Plug-In for Autodesk® Maya®

PhysX Plug-In for Autodesk® Maya®

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PhysX Plug-In for Autodesk® Maya® provides NVIDIA PhysX integration into Maya including rigid bodies, constraints, ragdolls and APEX cloth simulation.

 

It allows to turn Maya objects into a PhysX scene and simulate it in Maya or export them as PhysX file format.

 

PhysX Plug-In for Maya includes the APEX cloth tools to setup, customize and export cloth assets APX files in order to control the way the behave when simulated with Autodesk Golaem APEX cloth behavior: https://help.autodesk.com/view/GOLM/ENU/?guid=glm_apex-cloth

 

A complete tutorial about how to use APEX cloth simulation in Autodesk Golaem can be found here: https://help.autodesk.com/view/GOLM/ENU/?guid=glm_cloth-simulation-using-nvidia-apex

 

Legal Disclaimer: The PhysX Plug-In for Autodesk Maya contains Nvidia software. Portions related to the Nvidia software is provided as is, with no warranty or support. Use of the PhysX Plug-in for Autodesk Maya by end users is governed under the Autodesk Terms of Use.

 

Note: This app uses a custom installer (and not the standard App Store installer).

Informacje na temat tej wersji

Wersja 2026, 18.08.2025
PhysX Plug-In for Maya 2022-2026.

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