Terrain Plugin

Terrain Plugin

Win32 and 64, English

Chris West
The Terrain plugin for Autodesk® 3DS Max® allows you to generate landscapes from real world elevation data in a couple of clicks. Please check the videos to see it in action.

General Usage Instructions

To create a terrain mesh select 'Terrain' from the drop down box in the Create Panel in 3DS Max, you will then see a 'Terrain' button, click that button and the parameter rollups will appear, you can now set you longitude and latitude values for the location you wish to model. If you just left click in the main window now a terrain mesh will appear. If it is your first time of using the system or it is a location you have not modeled before you will see a Download box, this shows the DEM tiles being downloaded to the cache ready to be used by the system. When the downloading has been completed the mesh will be created. Once you have the mesh you can go to the Modify panel, you can now adjust the values to get the mesh just how you want it. If the location is not quite right, you can either manually set the longitude and latitude values or click the first Icon at the very top of the rollups. With that icon selected you can left click on the mesh and drag to change the location of the terrain data to position it how you want it.

A complete guide to the plugin can be found at our website the plugin Website


For any support needs please use our Support Ticket System



The installer that ran when you downloaded this plug-in from Autodesk App Store has already installed the plug-in for 2014,2015,2016 and 2017 versions. For the versions below 2014 you need to manually unzip a Rar file which contains all version of the plug-in both 32 and 64 bit. Extract the version you need to your plugin folder of your 3DS Max install directory. Also extract the EGM180.DAT and TerrainLink.exe files to the same folder.

When you first use the plugin you will be asked for a License Key, please contact us with proof of purchase to obtain you single user license key. A complete guide to the plugin can be found at our website the plugin Website. you may need to restart the Autodesk product to activate the plug-in.


To uninstall this plug-in, click Control Panel > Programs > Programs and Features (Windows 7 / 8 / 8.1/10) or Control Panel > Add or Remove Programs (Windows XP), and uninstall as you would any other application from your system. If you have manually placed the plugin files just delete it from the install directory.

Additional Information

Known Issues

On some combinations of 3d cards and drivers and Windows Texture grabs can be all white or black, if this happens disable the Aero desktop feature of Windows and start a new grab. Also note grabs can take several minutes to complete and it is important to not start a new grab before the first is finished as this will confuse Google Earth and both grabs will stall. If that happens start the Task Manager and terminate any TerrainLink.exe processes running before starting a new grab.


Company Name: Chris West
Support Contact: chris@west-racing.com

Author/Company Information

Chris West

Support Information

For any support needs please use our Support Ticket System

Version History

Version Number Version Description


KML and KMZ importer has been improved will now work correctly with single place marks, and scaling of the resulting import will be correct. In previous versions KML based terrains did not zoom correctly and used a different system to build the terrains, this has now been removed so uses the same pipeline as normal terrains, so functions such as zooming work correctly on KML based terrains. NOTE this could cause existing KML based terrains to change size dependent on settings. Some of the limits on params have been raised
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