Stereo Camera for 2014 Extension release

Stereo Camera for 2014 Extension release

Win64, English

Autodesk, Inc.
Create more engaging entertainment content and design visualizations with the addition of a new Stereo Camera feature set.

General Usage Instructions

To create a stereo camera rig: 1. Create or open a scene. This isn't necessary, but using Stereo Camera is easier when the scene has the geometry and texturing. 2. Create the stereo camera rig. 3. Click a viewport's Point-Of-View (POV) viewport label menu, and choose Stereo Cameras StereoCameraRig001 (or a name you assigned the rig). If you based your stereo rig on an existing camera, the scene is already framed. If you created a free-standing stereo rig, use viewports to move the stereo rig and adjust it to frame the scene. 4. Use options on the Stereo Camera Viewport menu to display stereo data in the stereo viewport. To render a stereo scene or a stereo animation: 1. Select the stereo rig. 2. Open the stereo rig assembly. 3. Choose Group menu Assembly Open. (If you use the Enhanced menus, these choices are Edit menu>Group>Open and Edit menu>Group>Close.)

Screenshots

Commands

Installation/Uninstallation

The installer that ran when you downloaded this plug-in from 3ds Max Exchange has already installed the plug-in. To uninstall this plug-in, simply rerun the installer by downloading it again from Exchange, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7) or Add/Remove Programs (Windows XP), just as you would uninstall any other application from your system.

Additional Information

Stereo Camera requires Autodesk® 3ds Max® 2014 SP1 or Autodesk® 3ds Max® Design 2014 SP1, or higher.

Known Issues

This page lists some known issues of the Stereo Camera plug-in. 1. Instances or References of Stereo Camera rigs don't work. 2. The mental ray Depth-of-Field (DOF) preview doesn't work in stereo views. 3. Sometimes the stereo display is incorrect when you first display the Active, Horizontal Interlace, Checkerboard, or Anaglyph (and Luminance Anaglyph) modes. Refresh the viewports to see the correct image. 4. The Active, Horizontal Interlace, Checkerboard, and Anaglyph (and Luminance Anaglyph) display modes don't support Nitrous progressive rendering. 5. When you view Active mode on a separate monitor, the background and visual style of the Stereo Camera viewport don't apply to the stereo display.

Contact

Company Name: Autodesk, Inc.

Author/Company Information

Autodesk, Inc.

Support Information

me.support@autodesk.com

Version History

Version Number Version Description

1.0.0

- Initial release
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