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Wall Worm
ShellVex is a scripted geometry plugin for Autodesk® 3ds Max® that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene.

General Usage Instructions

  1. Create a ShellVex node in the scene.
  2. Add objects to the Source Nodes list.
  3. Set parameters.




The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8/8.1/10) and uninstall as you would any other application from your system.

Additional Information

This plugin is useful for creating convex geometry to seal levels for BSP-based games, such as the Source Engine. This geometry class works well with CorVex nodes as base nodes.

Known Issues

No known issues at this time.


Company Name: Wall Worm
Support Contact:

Author/Company Information

Wall Worm

Support Information

Version History

Version Number Version Description


* Updated Smoothing Group generation to properly derive smoothing groups from underlying meshes. * Set all extrude Sides to use smoothing group 0. * Removed the Autosmooth parameter (which was never actually used). * Set default Auto Edge balue to 2.0 to be consistent with default in CorVex.


Adds support for 3ds Max 2019 and optimized support for 2018+.
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