RailClone LiteWin64, English
General Usage Instructions
For a great introduction to our plugin, please visit our Getting Started section.
You can find full installation info here.
RailClone includes native geometric shaders for the most used renderers in the market, making it possible to render scenes with millions of high poly trees, meshes and proxies
|Version Number||Version Description|
|RailClone 4.2.0 - Added support for 3DS Max 2021. - Fixed geometry issues with interactive render on V-Ray GPU. - Fixed updating bug when RC object is disabled. - Fixed rare freezing bug opening the Library Browser. - Fixed: A2S->Z offset is global instead of per spline. - RailClone Lite objects now can be collapsed to Editable Mesh/Poly. - Fixed crash on expressions when Arithmetic node is connected to more than 18 Array Generators. Style Editor - Fixed error extracting the object from empty Segments.RailClone 4 adds powerful new features making it much easier to use, while unlocking brand new workflows that dramatically expand what is possible with 3ds Max’s leading parametric modelling and layout plugin. About RailClone4 For this release, we focused on making RailClone a simpler and more powerful tool for scene layout. For example, the ability to automatically use materials applied to the source geometry makes it easier than ever to use RailClone to distribute pre-built models, including stock entourage that uses complex multi-sub object materials. Another layout tool, the new RC Spline Modifier, lets you add markers to a path that can be used to position geometry and control nearly any aspect of a graph. Markers can be used on the Y Spline too, fulfilling a frequently requested feature to be able to add arbitrarily spaced divisions on the vertical axis of a two-dimensional array. Great for architecture! It doesn’t stop there, RailClone 4 allows you to nest the output of one generator inside another. This means you can create one parametric model and then use it as an input in an entirely different array. Best of all, it does this while retaining full instancing to generate potential enormous scenes with minimal effort. This innovation fundamentally changes what is possible with RailClone, allowing you to approach creating styles in completely new ways. Huge objects are of limited use if you can’t represent them in the viewports. That’s why we added a fourth display mode called Quick Mesh. In this mode, geometry is instantiated in the viewports making it possible to preview massive polycounts as well as speeding up interactivity when using high-poly assets such as you might find when using RailClone as a layout tool. There are also several improvements to make everyday operators and features more intuitive and easy to use. Of particular note are changes to the Clipping feature which can now cap open edges and UV Map them real-world map coordinates. In fact, RailClone 4 is probably our biggest update since the major rewrite back in 2013.|
|RailClone 3.3 introduces compatibility with latest render engines, Arnold and 3ds Max 2020, significant enhancements to default scaling modes, a new supermarket library and several improvements to existing features: - RailClone 3.3 (new) adds compatibility with 3ds Max 2020 including support for Arnold, Autodesk's powerful new built-in renderer. - The entire library of built-in presets now include materials for Arnold using Physical Materials, a cross-platform shader compatible with several renderers. - More Powerful Default Modes, Adaptive and Count modes allow you to scale segments to avoid sliced geometry, and they've now seen a significant upgrade with the addition of support for beveled corners. - V-Ray Next and Corona 2 support, RailClone supports the most popular renderers in the industry. - Supermarket Library, a new library that contains 10 new presets for populating food shelves in shops and supermarkets. - Improved Randomization, the Random number node can now be synchronized between different segments and generators, making it much easier to control randomization. - Clipping improvements, use the material IDs assigned to closed splines for conditional effects and the new Auto Align and Hierarchy modes to make it easier than ever to create arrays from multiple closed splines in a single click. - Improvements to RailClone Tools, new options to force instances, generate separate meshes for non-instantiable geometry, or compile them into a single object. - RailClone Color, randomize between up to 20 maps per segment including the ability to tint bitmaps from either a gradient, a random pixel from a texture or a map applied to a surface. - Macros, streamline styles by collapsing complex graphs into a single reusable node that can have its own parameters, inputs and output. - UI Improvements, work more efficiently with the help a rewritten notes node, expandable list boxes, and the ability to export multiple attributes and parameters at once. - Improved UVs, The UVW Xform operator has a new mode that enables it to be rotated around the texture's centre point. See complete list of features in https://www.itoosoft.com/railclone#whats-new|
|- Added "Separate Meshes" option to RailClone tools. * When enabled, creates separated meshes for the non-instantiable segments, instead attaching all of them. - RailClone Tools generates correct meshes (no instances) for segments using Material or UVW operators. - Fixed crash in Library Browser using libraries downloaded with old version of Update Manager. - Fixed: Clipping Area is not aligned correctly when using Generator->Z Offset. - Fixed crash with some operations after deleting a Note in Style Editor. - Fixed crash in RailClone Lite loading scenes created with Pro version. - Fixed rare crash with Clipping areas. - Fixed behaviour of arrays when using X Rotation and Surfaces (in this case segments are aligned, but not conformed to the Surface). - Fixed endless loop when using circular references between nodes.|