Sketchfab for Autodesk® 3ds Max®

Sketchfab for Autodesk® 3ds Max®

Win64, English

Publish your 3D models directly to Sketchfab and view them in your browser.

General Usage Instructions

Open your scene and run the script.

Enter a title at the top of the exporter panel and mark the model as Private, Draft, and/or Animation as necessary.

In the Light, bake, uvw panel, you can enable light baking and choose Auto unwrap objects if you haven't unwrapped the model yourself.

You can adjust Texture sizes with the Density parameter. If you select your objects and click Calculate sizes, you can see how many and what size textures your model will use. The maximum texture size is 2048×2048, so if you need more, it will create multiple 2048 textures.

Under Lighting type you can choose between Automatic (a generic soft light) and Manual (lighting in the scene). It supports Scanline, V-Ray, and Mental Ray. In all cases, it will use other render settings from the scene, such as sampling.

Fill in the Tags and Description.

Authorize the script to use your Sketchfab account.

Select your model, save it, and click Publish!




The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10/11) and uninstall as you would any other application from your system.

Additional Information

Known Issues


Company Name: Sketchfab

Author/Company Information


Support Information

Version History

Version Number Version Description


Updated version.


8.09 Removes some obselete code that caused issues on some machines, related to Windows 10 registry structure 8.08 Smaller upload size: The exporter would include many unnecessary assets in the upload such as extra textures, lightmaps, environments. Only assets actually used in the uploaded model are now uploaded. This applies both to baked and non-baked models. Quads: The geometry processing pipeline has been altered to allow quads to be exported. Reverting back to using FBX version 2014. Using FBX version 2016 triangulates all models, no matter what settings are being used. OAuth is now username/password flow to avoid browser issues 8.03 Fixes an OAuth incompatibility on Windows 10 8.02 Adds support for Morph animation 8.01 Fixes an incompatibility with 3ds Max 2011. 8.00 Uses FBX Adds Draft mode Adds Animation flag


faster and more stable uploads

doesn’t create a thumbnail anymore, sketchfab does this for you


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