Sketchfab for 3ds Max

Sketchfab for 3ds Max

Win64, English

Sketchfab
Publish your 3D models directly to Sketchfab and view them in your browser.

General Usage Instructions

Open your scene and run the script.

Enter a title at the top of the exporter panel and mark the model as Private, Draft, and/or Animation as necessary.

In the Light, bake, uvw panel, you can enable light baking and choose Auto unwrap objects if you haven't unwrapped the model yourself.

You can adjust Texture sizes with the Density parameter. If you select your objects and click Calculate sizes, you can see how many and what size textures your model will use. The maximum texture size is 2048×2048, so if you need more, it will create multiple 2048 textures.

Under Lighting type you can choose between Automatic (a generic soft light) and Manual (lighting in the scene). It supports Scanline, V-Ray, and Mental Ray. In all cases, it will use other render settings from the scene, such as sampling.

Fill in the Tags and Description.

Authorize the script to use your Sketchfab account.

Select your model, save it, and click Publish!

Screenshots

Commands

Installation/Uninstallation

The installer that ran when you downloaded this plug-in from Autodesk App Store has already installed the plug-in. To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8/8.1/10) or Add/Remove Programs (Windows XP), just as you would uninstall any other application from your system.

Additional Information

Known Issues

Contact

Company Name: Sketchfab
Support Contact: support@sketchfab.com

Author/Company Information

Sketchfab

Support Information

Version History

Version Number Version Description

8.09

8.09 Removes some obselete code that caused issues on some machines, related to Windows 10 registry structure 8.08 Smaller upload size: The exporter would include many unnecessary assets in the upload such as extra textures, lightmaps, environments. Only assets actually used in the uploaded model are now uploaded. This applies both to baked and non-baked models. Quads: The geometry processing pipeline has been altered to allow quads to be exported. Reverting back to using FBX version 2014. Using FBX version 2016 triangulates all models, no matter what settings are being used. OAuth is now username/password flow to avoid browser issues 8.03 Fixes an OAuth incompatibility on Windows 10 8.02 Adds support for Morph animation 8.01 Fixes an incompatibility with 3ds Max 2011. 8.00 Uses FBX Adds Draft mode Adds Animation flag

007

faster and more stable uploads

doesn’t create a thumbnail anymore, sketchfab does this for you

 

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