V-RayMtl Converter

V-RayMtl Converter

Win64, English

MAX Tools
The professional tool for converting of materials and other scene components from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials

General Usage Instructions

Once installation is complete run Autodesk® 3ds Max®. Go to [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list. Below in [Action] list you will see [V-RayMtl Converter 3]. Then you can create a button to move this to the Main Toolbar or assign "hot keys" for running this script or assign to your Quads menu.

When you first start V-RayMtl Converter, for activation you will need to enter the license key that you received after purchase.

Usage example for material conversion:

  1. Open the scene you want to convert.
  2. Specify the direction of conversion
  3. Select which materials you want to convert
  4. Enable or disable the necessary conversion options.
  5. Click on "Convert" button
  6. Get the result

Screenshots

Commands

Installation/Uninstallation

To install an "V-RayMtl Converter 3", unzip the file and run 3ds Max, go to Menu>Scripting>Run Script and select "VrayMtlConverter3.mzp" file and just follow the instructions in the window that appears. After installing you will see "V-RayMtl Converter 3" icon in Main Toolbar. You can move this button to any place convenient for you or assign "hot keys" for run this script. To do this, go to [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list, below in [Action] list you will see [V-RayMtl Converter 3]

To uninstall "V-RayMtl Converter 3", go to Menu>Scripting>Run Script, select the "VrayMtlConverter3.mzp" file, follow the instructions in the window that appears and click the "Uninstall" button in the next window.

Additional Information

V-RayMtl Converter converts the source materials to other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction. All textures that are used for the above parameters are also saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into texture files or remain as they are if the target materials support them.

Software compatibility and requirements

This script was written with support for most currently used Autodesk® 3ds Max® versions and was tested using V-Ray Advanced 3.10 and later, but probably it will also work in other versions (although this is not guaranteed). Below is the current list of supported versions of 3ds Max and renderer engines:

  • Autodesk 3ds Max [required]: 2013-2022
  • V-Ray® Advanced [required]: 3.10.x-5.x.x

 

NOTE: I hope you remember that for the conversion of materials between different renderer engines, a prerequisite is in the presence of these renderer engines in your system. It is also necessary that you have an Internet Connection on your PC to activate the license while the script is first running and make sure that your firewall or antivirus does not block your 3ds Max for the Internet connection. After the initial activation of the license, a permanent Internet connection is not required and the script will be able to work in off-line mode.

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About license:
By purchasing "V-RayMtl Converter", you hereby agree to the Terms & Conditions.
This script uses a paid license. One license is valid for 2 computers. By purchasing a license key you get full support for this script and access to all future updates up to next major version.
After you finish the payment with PayPal, you should receive an email with an individual License Key to your PayPal account email address and copy to your Autodesk App Store account email address

Known Issues

Contact

Company Name: MAX Tools

Author/Company Information

MAX Tools

Support Information

If you have any questions related to "V-RayMtl Converter" please contact MAX Tools support team at support_maxtools@3dzver.ru, or use support form at  https://maxtools.3dzver.ru/support and we will assist you promptly.

Version History

Version Number Version Description

3.9993

- improved and smarter switching color space for VRayBitmap and VRayColor maps to ACEScg or sRGB (now existing map references are made unique if their color space does not need to be changed). - improved some functions for more accurate and faster. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.9992

- added option to switch rgb color space to ACEScg or sRGB in all VRayBitmap and VRayColor texture maps used in the corresponding VRayMtls slots (diffuse, reflect, refract, translucency, SSS, etc.). This option is now available in the "Advanced Fix" section and is supported for V-Ray 5 and later only. - improved converting from CoronaMtl to VRayMtl. - improved installer to fix an error related to overwriting files in a temporary folder when you run the installer again. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.9991

- added support for 3dsMax 2022 - added option to enabled or disabled converting VRay2SidedMtl to Standard DoubleSided material - small changes in the script UI View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.999

- fixed an issue when converting Physical materials to V-Ray materials. - the installer has been rewritten and now the administrator privileges are not required to install the script. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.998

- added batch materials conversion mode for multiple .max files to "Material Conversion" section. - added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur. - removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default. - some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.997

- added option "Convert Bitmap to VRayBitmap" in the "Material Conversion" section. If enabled, converts all standard bitmaps used in the specified material to VRayBitmap. Otherwise, all standard bitmaps will remain unchanged. - added "All Scene Bitmaps to VRayBitmap" option in the "Advanced Conversion" section for converting all standard bitmaps in the current scene (including those used in materials, modifiers, render settings, environment, etc.) to VRayBitmap. - removed the "Convert CoronaBitmap to VRayBitmap" option from the "Material Conversion" section. CoronaBitmap is now always converted to VRayBitmap by default. - added automatic saving of options settings for the "Advanced Fix" section when closing the script. - optimized internal code for more stable and faster work. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.996

- added transfer of Diffuse color animation keys from source material to target material (currently support for Standard, Raytrace, Architectural, CoronaMtl, CoronaLightMtl, VrayMtl and VrayLightMtl) - fix gamma handling when converting CoronaBitmap texturemap to VrayBitmap (VrayHDRI) - optimized loading of script and added loading bar - improved handling of unexpected errors that may occur during material conversion View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.995

- added support for Corona 6 - improved the licensing system for working on computers with unstable network connection settings, which caused the license activation to be reset. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.994

- fixed installer for use on Windows 10, when the user has limited permissions to modify files in certain folders View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.993

- added support for converting Physical Material to V-Ray Material (optional) - added option to "Advanced Fix" section for reseting MtlEdit slots to V-ray materials - improved licensing system for reactivation View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.992

- add support for V-Ray 5 Beta - add support for converting CoronaUvwRandomizer texturemap to VRayUVWRandomizer - fixed issue when converting mr texturemap "Multi/Sub-Map" from Arch&Design materials to V-Ray - enhanced security system for stable work on different OS builds View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.991

- fixed gamma setting when converting CoronaBitmap to VrayHDRI - fixed error occurrence when converting some Arch&Design materials to V-Ray - bitmap texture maps with empty "filename" value are removed from materials - added option to "Advanced Fix" section for deleting VRayDisplacementMod from scene - optimized code for faster processing of a very large number of materials in the scene View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.99

- added support for Corona Render v.5 - changed the licensing system to use one license for 2 computers - fixed issue with on/off "Cast shadows" option when converting CoronaLight to VrayLight - fixed an error when baking maps, if their names contain invalid characters - fixed loss of the "Glossiness" map when converting Autodesk_Material to VrayMtl - the mzp installer is rewritten and added the uninstaller to it View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.98

- fixed ignoring CoronaBitmap texturemap from CoronaNormal texturemap when disabling the "Convert CornaBitmap to VrayHDRI" option - fixed an issue when converting cameras to VrayPhysicalCamera in 3ds max 2016-2020 и V-Ray 3.3 View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.97

- added support for Corona Renderer v.4 View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.95

- add support for 3ds Max 2020 - fixed issue when trying to convert VrayDirt map to Standard in some versions of 3ds max - Improved conversion of Corona Proxy to Vray Proxy - some code optimization for speedup to conversion View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.94

- fixed issue with error when trying to convert Architectural Material with enabled the option "Show Texture Maps in Viewport" if the Autodesk Material Library is NOT installed - some code optimization and speedup of conversion process View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.93

- added option to switch to Default Scanline Renderer engine after converting V-Ray materials to Sandard materials. - fixed issue with again license activation request when creating a new Project folder - some code optimization and speedup of conversion process View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.92

- added support for Corona Renderer v3.0 - added automatic saving of the main settings of conversion parameters when closing the converter window - added a field for entering the Albedo value in the "Advanced Fix" section - fixed issue that sometimes occurred when converting CoronaLight with IES in some versions of 3ds max - some improvements conversion to Standard materials View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

3.91

- added support fR_IES for convert to VrayIES - added support fRDome for convert to VrayLight as Dome Light - added support fR RectLight for convert to VrayLight - added support fR CylinderLight for convert to VrayLight - added the ability to download updates from the website - fixed issue with the internet connection while validating the license, which was due to changes in the security protocol on the server. - some minor corrections of code to speed up the work View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt
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