V-RayMtl ConverterWin64, English
General Usage Instructions
Once installation is complete run Autodesk® 3ds Max®. Go to [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list. Below in [Action] list you will see [V-RayMtl Converter 3]. Then you can create a button to move this to the Main Toolbar or assign "hot keys" for running this script or assign to your Quads menu.
When you first start V-RayMtl Converter, for activation you will need to enter the license key that you received after purchase.
Usage example for material conversion:
- Open the scene you want to convert.
- Specify the direction of conversion
- Select which materials you want to convert
- Enable or disable the necessary conversion options.
- Click on "Convert" button
- Get the result
To install an "V-RayMtl Converter 3", run 3ds Max in Administrative mode, go to MAXScript>Run Script and select VrayMtlConverter3.mzp file (or drag and drop it to any viewport).
This will start the automatic installation of the script. After installing you see V-RayMtl Converter 3 icon on your Main Toolbar. You can move this button to any place convenient for you or assign "hot keys" for run this script. To do this, just open [Customize UI] settings, select [3DZverTools] in the [Category] drop-down list, below in [Action] list you will see [V-RayMtl Converter 3]
V-RayMtl Converter converts the source materials to other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, the procedural maps remain as they are or are deleted if the target materials do not support them.
Software compatibility and requirements
This script was written with support for most currently used Autodesk® 3ds Max® versions and was tested using V-Ray Advanced 3.xx, but probably it will also work in other versions (although this is not guaranteed). Below is the current list of supported versions of 3ds Max and renderer engines:
- Autodesk 3ds Max [required]: 2013-2020
- V-Ray® Advanced [required]: 3.x, 4.x (Next)
- Corona® Renderer: 1.6-4.0
- Cebas® finalRender®: 3.5 SE
- Splatterfish® Brazil r/s®: 1.2
NOTE: I hope you remember that for the conversion of materials between different renderer engines, a prerequisite is in the presence of these renderer engines in your system. It is also necessary that you have an Internet Connection on your PC to activate the license while the script is first running and make sure that your firewall or antivirus does not block your 3ds Max for the Internet connection. After the initial activation of the license, a permanent Internet connection is not required and the script will be able to work in off-line mode.
By purchasing "V-RayMtl Converter", you hereby agree to the Terms & Conditions.
This script uses a paid license. One license is valid for one computer. By purchasing a license key you get full support for this script and access to all future updates up to next major version.
After you finish the payment with PayPal, you should receive an email with an individual License Key to your PayPal account email address and copy to your Autodesk App Store account email address
|Version Number||Version Description|
|- added support for Corona Renderer v.4 View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt|
|- add support for 3ds Max 2020 - fixed issue when trying to convert VrayDirt map to Standard in some versions of 3ds max - Improved conversion of Corona Proxy to Vray Proxy - some code optimization for speedup to conversion View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt|
|- fixed issue with error when trying to convert Architectural Material with enabled the option "Show Texture Maps in Viewport" if the Autodesk Material Library is NOT installed - some code optimization and speedup of conversion process View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt|
|- added option to switch to Default Scanline Renderer engine after converting V-Ray materials to Sandard materials. - fixed issue with again license activation request when creating a new Project folder - some code optimization and speedup of conversion process View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt|
|- added support for Corona Renderer v3.0 - added automatic saving of the main settings of conversion parameters when closing the converter window - added a field for entering the Albedo value in the "Advanced Fix" section - fixed issue that sometimes occurred when converting CoronaLight with IES in some versions of 3ds max - some improvements conversion to Standard materials View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt|
|- added support fR_IES for convert to VrayIES - added support fRDome for convert to VrayLight as Dome Light - added support fR RectLight for convert to VrayLight - added support fR CylinderLight for convert to VrayLight - added the ability to download updates from the website - fixed issue with the internet connection while validating the license, which was due to changes in the security protocol on the server. - some minor corrections of code to speed up the work View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt|