WebGL Exporter For Autodesk® 3ds Max®

WebGL Exporter For Autodesk® 3ds Max®

Win64, English

ProtoTech Solutions
This plugin enables you to save your Max model into an HTML file so that you can view it in the browser, manipulate it with your mouse and share it pretty easily.

General Usage Instructions

1. Load a model

2. There’s a new tab on ribbon bar named as 'Prototech WebGL'.

It contains following three ribbon buttons as shown in the image below.


A) Export : 

After clicking here, a 'Save As' dialog will display on our screen. A default file name will appear in the file name text box. You can edit this name. Click Save button to export the current model to HTML file.


B) Preferences : 

It contains following options as shown in the image.

  • Precision : Higher is the value, finer is the representation you will get and larger is the file size.

  • Export Normals : You can select whether you want to export normals or not. 

  • Export Textures : You can select whether you want to export textures or not.

  • Tessellation : You can choose from Body level and face level.


C) About

It provides facility to activate your product




The installer that ran when you downloaded this plug-in from Autodesk App Store has already installed the plug-in. You may need to restart Autodesk® Product to activate the plug-in.

To uninstall this plug-in, click Control Panel > Programs > Programs and Features (Windows 7/8/8.1/10) or Control Panel > Add or Remove Programs, and uninstall as you would any other application from your system.

Additional Information

Known Issues


Company Name: ProtoTech Solutions

Author/Company Information

ProtoTech Solutions

Support Information

Version History

Version Number Version Description

1. Enhancement: Autodesk® 3ds Max® 2017 and 2018 are now supported 

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