Array

Array

Win64, English

Tim Catalano
A simple parametric array modifier

General Usage Instructions

Select an object or objects in your scene, go to the modifier panel, and add the Array modifier from the list.

Once the modifier is added to the stack, increase the Count parameter under the Array Parameters panel. Initially you won't see much as all copies in the array will be in the exact same spot. But adjusting the Offset, Rotation, and/or Scale, you will begin to see the additional geometry. You can also select the Gizmo in the modifier list under the Array modifier entry (Hotkey 1) and adjust the transform in the viewport with the standard transform controls.

Screenshots

Commands

Installation/Uninstallation

The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10/11) and uninstall as you would any other application from your system.

Additional Information

I have tested this in all my own usage cases, but being that 3ds Max is so expansive, there may be something that i missed. If you happen to come across anything, don't hesitate to let me know and I’ll adjust it for you as quickly as possible.

Known Issues

Contact

Author/Company Information

Tim Catalano

Support Information

Version History

Version Number Version Description

2.1.5

Updated for 2024

2.1.4

Updated for 2023.

2.1.3

Updated for 2022.

2.1.2

Updated for 2021

2.1.1

Updated for 2020 Additionally some bug fixes. Notably, the gizmo transform is actually in the correct location now.

2.1.0

Updated for 2019

2.0.0

Changed to a free plugin! Added a gizmo to control the parameters on-screen. Now using the same optimized code as the AdvArray modifier.

1.1.0

2016 Relase. Added the ability to array any meshable object and also splines.

1.0.0

Initial Release

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