Stereo Camera for Autodesk 3ds Max 2017 to 2020

Stereo Camera for Autodesk 3ds Max 2017 to 2020

Win64, English

Autodesk, Inc.
Create more engaging entertainment content and design visualizations

General Usage Instructions

To create a stereo camera rig:

1. Create or open a scene. This isn't necessary, but using Stereo Camera is easier when the scene has the geometry and texturing.

2. Create the stereo camera rig.

3. Click a viewport's Point-Of-View (POV) viewport label menu, and choose Stereo Cameras StereoCameraRig001 (or a name you assigned the rig). If you based your stereo rig on an existing camera, the scene is already framed. If you created a free-standing stereo rig, use viewports to move the stereo rig and adjust it to frame the scene.

4. Use options on the Stereo Camera Viewport menu to display stereo data in the stereo viewport.

To render a stereo scene or a stereo animation:

1. Select the stereo rig.

2. Open the stereo rig assembly.

3. Choose Group menu Assembly Open. (If you use the Enhanced menus, these choices are Edit menu>Group>Open and Edit menu>Group>Close.)




The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8/8.1/10) and uninstall as you would any other application from your system.

Additional Information


Known Issues

This page lists some known issues of the Stereo Camera plug-in.

1. Instances or References of Stereo Camera rigs don't work.

2. The mental ray Depth-of-Field (DOF) preview doesn't work in stereo views.

3. Sometimes the stereo display is incorrect when you first display the Active, Horizontal Interlace, Checkerboard, or Anaglyph (and Luminance Anaglyph) modes. Refresh the viewports to see the correct image.

4. The Active, Horizontal Interlace, Checkerboard, and Anaglyph (and Luminance Anaglyph) display modes don't support Nitrous progressive rendering.

5. When you view Active mode on a separate monitor, the background and visual style of the Stereo Camera viewport don't apply to the stereo display.


Company Name: Autodesk, Inc.

Author/Company Information

Autodesk, Inc.

Support Information

Company Name: Autodesk, Inc.
Support Contact:

Author/Company Information

Autodesk, Inc.

Support Information

Version History

Version Number Version Description


Stereo Camera for Autodesk® 3ds Max® 2017, 2018, 2019 and 2020


Stereo Camera for Autodesk® 3ds Max® 2017, 2018 and 2019


Stereo Camera for Autodesk® 3ds Max® 2017 and 2018


Stereo Camera for Autodesk® 3ds Max® 2017*
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