Polygon Cruncher V13 for 3ds MaxWin64, English
General Usage Instructions
Launch Polygon Cruncher Modifier for Autodesk® 3ds Max® / Autodesk® 3ds Max® Design
The plugin is available under the name Polygon Cruncher in the modifier list. To use it:
Launch Polygon Cruncher Utility for 3ds Max / 3ds Max Design
In order to install Polygon Cruncher :
Select Polygon Cruncher and select 3ds Max / 3ds Max Design plugin for Polygon Cruncher.
Install Polygon Cruncher in the 3ds Max / 3ds Max Design plugin directory (usually \3DSMax\StdPlugs\).
At the end of the setup process, two plugins are setup in your 3ds Max folder:
- A Polygon Cruncher modifier plugin, available in the modifier list under the name Polygon Cruncher
- A Polygon Cruncher utility plugin, available in the list of the utility plugin of 3ds Max
Uninstallation can be done from Control Panel\Programs\Programs and Features.
Mootools provides full technical support for its products.
You can get access to support at https://www.mootools.com/en/support/technical_support
|Version Number||Version Description|
|Version 13.15 3ds Max version - Plugin for 3ds Max 2022. - MagicCruncher function is now available in the modifier. - Better handling of the solo mode in the case of instantiated objects. - Improvement of the Progressive Optimization mode. - Optimization goal is internally defined as an absolute value (number of points) instead of relative value (ratio), which guarantees stability of optimization result. - Fixed issue when Polygon Cruncher is applied to non-triangular objects (ie. dummies). - MagicCruncher 2 to 3 times faster. - Improved UV optimization. Mirror UVs are now taken into account. - Improved planar surface optimization. - Possibility to manage the activations from your Mootools account . - Save As... icon in the toolbar. Fixes - Protect/Exclude border mode is not taken into account (Visual Studio optimization related bug)|
|Version 12.60 Improvements Polygon Cruncher - MagicCruncher now introduces ultra mode. 3D - 3ds Max 2021 support. - Maya 2020 support. - Sketchup 2020 support including many improvements on the format support. - FBX 2019.5 support - Front and back face support improvements. - Merge by materials improvements - Reduce wavefront support memory requirements. Fixes - Sketchup version option is not taken into account at export. - Selected files are now saved in batch mode. - Entering a path for the log file is not possible in batch mode. - OpenGL2 does not handle multiple UV channels correctly (Bug #245) - Textures might disappear in the 3d viewer when rendering with smooth/flat+wireframe. - Lightwave: read might crash when several a material contains several layers.|
|Version 12.15 Improvements 3D support - New OpenGL viewer with improved performances and faster reactivity for huge meshes. - 3ds Max 2019 plugin support - Maya 2019 plugin support - MagicCruncher feature which is x8 time faster than in previous version. 3D viewer improvements - Sketchup 2019 file support. - LWO: file are read faster - Wavefront files are readed faster. - Faster triangulation - Object scene tree panel is filled faster - Better handling of relative texture paths when exporting 3d scenes. Application improvements - Merge by Materials now works with Sketchup files (when face have different front / back face materials) Polygon Cruncher improvements|
|Version 11.20 Polygon Cruncher for 3ds Max (Modifier plugin) - 3ds Max 2018 plugin support - 3ds Max 2017 support. - Sketchup 2016 support. - Solo Mode: it is now possible to adjust optimization individually with a single modifier applied to a set of object. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. Polygon Cruncher for Maya - Maya 2017 support. - Maya version: point tweaks are now better handled. - Maya version: application might freeze under some circumstances (animation for example). - Maya version: optimization is no longer computed during playback for a better user feedback. - Mode Solo : possibilité d'optimiser les objets de la scène indépendemment les uns des autres. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. 3D support - Fbx, Collada, Sketchup, Cinema 4D: now reading camera information. * (numeric pad key) allows to switches from one camera to the other. - Fbx, Collada: now export camera. - Fbx: embedded textures folders are now removed when closing 3D viewer. - Fbx: embedded textures are now correctly reembedded after optimization. - Lwo: faster loading for files with UVs. - Sketchup: better instanciation of meshes and material support. - Weld points command is now really more faster. - StandAlone version: Apply button has been replaced by Save button which allows to save the scene with different optimization ratio. - Icons for panels. - STL import does not perform points welding any more. - Advanced mesh checking at import, which avoid some crashes under particular circumstances. Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin) - It is now possible to adjust individually the level of details for each mesh of the scene. - New interface that makes easier the mesh selection, material selection, or the optimization on a point selection. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - MagicCruncher feature which adjust automatically the optimal optimization level for each object in the scene. - Ultra fast optimization on multi core computers (parallel algorithm). - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Better handling of the required point or face number. - Camera support for an easier control of the optimization on specific part of the scene. - New features related to object selection and show/hide features which simplifies optimization level adjustement on each object. - New features for deleting a specific mesh, deconnecting mesh into separated elements. - Improvement for displaying optimization constraints or hidding area which are left unoptimized. - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. - Command line improvements, including all the new optimization features and particularly MagicCruncher which allows automatic simplification.|