Win64, English

SplineOffset is a modifier for Autodesk® 3ds Max® that creates multiple clones of splines with the option to incrementally increase or decrease offset, translation, and rotation.

General Usage Instructions

To Incrementally Offset, Translate, or Rotate Parallels, add a SpineOffset Modifier.

Use the Parallels value to determine how many times the base spline is cloned.

Use the Translation values to incrementally Translate each parallel. There are separate values for X, Y and Z axes.


Use the Rotate values to incrementally Rotate each clone. There are separate values for X, Y and Z axes.

You can find full product documentation at https://docs.itoosoft.com/fps/splineoffset-54067257.html




The installer that ran when you downloaded this app/plug-in from the Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10/11) and uninstall as you would any other application from your system.

Additional Information

Known Issues


Company Name: ITOOSOFT
Support Contact: helpdesk@itoosoft.com

Author/Company Information


Support Information

Version History

Version Number Version Description


- Official support for 3ds Max 2020 to 2025 - Unofficial support for 3ds Max 2014 - 2019 - Procedurally clone and offset any spline. - Increment translation, rotation, and offset. - Fully non-destructive. Edit settings at any time. - Automatically heals intersecting splines caused by the offset operation. - Set, increment, and create patterns of Material IDs on cloned splines. - Choose between 5 end types: Butt, Square, Round, Closed Spline, or Closed Polygon. - Choose between 3 bevel types: Square, Chamfer, or Round. - Multiple SplineOffset modifiers can be used to create sophisticated nested effects
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