Terrain Plugin

Terrain Plugin

Chris West



The Terrain plugin for Autodesk® 3DS Max® allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The elevation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains.


The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc.


Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you.


A demo version of the plugin is available to download it has all the functionality of the full version but the area it will model is limited to a 2x2 DEM tile area around Mt Etna.


Please note the plugin will only work on one machine per license key, to obtain a license key to activate the plugin please email us with proof of purchase.

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About This Version

Version 1.04, 6/7/2016
KML and KMZ importer has been improved will now work correctly with single place marks, and scaling of the resulting import will be correct. In previous versions KML based terrains did not zoom correctly and used a different system to build the terrains, this has now been removed so uses the same pipeline as normal terrains, so functions such as zooming work correctly on KML based terrains. NOTE this could cause existing KML based terrains to change size dependent on settings. Some of the limits on params have been raised

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