Stereo Camera for Autodesk® 3ds Max® 2017 | 2018

Stereo Camera for Autodesk® 3ds Max® 2017 | 2018

Autodesk, Inc.

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Description

 Stereo Camera for Autodesk® 3ds Max® 2017 and 2018

 

Create more engaging entertainment content and design visualizations

  • Create stereoscopic camera rigs with the Stereo Camera plug-in (available in English only)
  • Multiple display modes offer Left Eye, Right Eye, Center, or Anaglyph views in the Nitrous viewport
  • In-scene 3D volumes help with the adjustment of valid stereo zones
  • Passive Stereo viewing mode
  • Active stereo mode for customers with a recent AMD FirePro™ graphics card and a supported HD3D Active Stereo monitor or equivalent

 

*This feature is exclusively available to Autodesk® 3ds Max® 2017 subscribers. 

 

NOTE: This version of Stereo Camera requires Autodesk® 3ds Max® 2017 or 2018.

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About This Version

Version 1.3.0, 10/26/2017
Stereo Camera for Autodesk® 3ds Max® 2017 and 2018

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Customer Reviews

(1 review)

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  • A decent Start
    Michael Wentworth-Bell | June 24, 2016

    It is nice that this has been updated for 3ds Max 2017. Here is an honest review after using this in production. The good: -It is well integrated into 3ds Max and feels like a component of the program, not a script or plugin. There is an extra menu entry for stereo cameras and specific options for viewing in Stereoscopic per viewport. That is nice. -It supports Various types of cameras including Physical, Target, Free and VrayDome. -It allows you to easily visualise the Convergence plane and camera bounds. The bad: -There is no active 3D support unless you are using an ATI graphics card. This is a huge shame! -There are no clear rendering options or integration. It appears to be up to the user to work out an optimal way to render the left and right eyes. -Nitrous is not supported properly. Not all elements appear in stereo3d. For example, while viewing a scene, the shadows are not stereoscopic. The shadows will only appear in one eye, which is disappointing. Overall, this is an ok start, but pales in comparison to Maya's stereo camera or Chaosgroup's Vray Stereo Camera. It's a big shame!

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