Polygon Cruncher V11

Polygon Cruncher V11

Mootools

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Description

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors and user defined normals. You protect object borders, material boundaries, UVs seams... You can optimize taking care of the symmetry of your objects.

Polygon Cruncher for Autodesk® 3ds Max® includes 3 different modules:

  • A modifier plugin which allows real time optimization in the 3ds Max viewers
  • A utility plugin that includes a built in OpenGL view and gives a precise control on the way optimization is performed.
    The utility plugin includes batch process module for your 3ds Max files and generates different LODs for your 3D assets.
    It is also a way to import files from various 3D file format into 3ds Max
  • An external application for optimizing your 3D assets that come from various file formats (sketchup, wavefront, stl, lightwave...). This module also includes batch processing.

Polygon Cruncher uses an exceptional algorithm developed since 10 years, which gives incomparable results, really better than what you can get with optimizer provided with 3ds Max.

 

Previous version download

Users of the version 10.x can download the previous version here:

http://www.mootools.ch/download/PolygonCruncher10.85.exe

Read Help Document

About This Version

Version 11.20, 8/3/2017
Version 11.20 Polygon Cruncher for 3ds Max (Modifier plugin) - 3ds Max 2018 plugin support - 3ds Max 2017 support. - Sketchup 2016 support. - Solo Mode: it is now possible to adjust optimization individually with a single modifier applied to a set of object. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. Polygon Cruncher for Maya - Maya 2017 support. - Maya version: point tweaks are now better handled. - Maya version: application might freeze under some circumstances (animation for example). - Maya version: optimization is no longer computed during playback for a better user feedback. - Mode Solo : possibilité d'optimiser les objets de la scène indépendemment les uns des autres. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. 3D support - Fbx, Collada, Sketchup, Cinema 4D: now reading camera information. * (numeric pad key) allows to switches from one camera to the other. - Fbx, Collada: now export camera. - Fbx: embedded textures folders are now removed when closing 3D viewer. - Fbx: embedded textures are now correctly reembedded after optimization. - Lwo: faster loading for files with UVs. - Sketchup: better instanciation of meshes and material support. - Weld points command is now really more faster. - StandAlone version: Apply button has been replaced by Save button which allows to save the scene with different optimization ratio. - Icons for panels. - STL import does not perform points welding any more. - Advanced mesh checking at import, which avoid some crashes under particular circumstances. Polygon Cruncher Standalone / Polygon Cruncher pour 3ds Max (Utility plugin) - It is now possible to adjust individually the level of details for each mesh of the scene. - New interface that makes easier the mesh selection, material selection, or the optimization on a point selection. - New optimisation mode that take care of the mesh corners, useful particularly for architectural scene. - MagicCruncher feature which adjust automatically the optimal optimization level for each object in the scene. - Ultra fast optimization on multi core computers (parallel algorithm). - Algorithm improvements leading to better results (more compact faces, better handling of planar faces, less destructive constraints...) - Better handling of the required point or face number. - Camera support for an easier control of the optimization on specific part of the scene. - New features related to object selection and show/hide features which simplifies optimization level adjustement on each object. - New features for deleting a specific mesh, deconnecting mesh into separated elements. - Improvement for displaying optimization constraints or hidding area which are left unoptimized. - Batch optimization improvements including all the new optimization features and particularly MagicCruncher which allows automatic simplification. - Command line improvements, including all the new optimization features and particularly MagicCruncher which allows automatic simplification.

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