MaxShell creates an inner shell which can be used to hollow out the models for the purpose of 3D printing.
The ultimate tool for organic skinning in Autodesk® 3ds Max®
Simplifying UV packing in Autodesk® 3ds Max®
3DPDF Exporter For Autodesk® 3ds Max® exports your model to secured and encrypted 3D PDF file.
Polygon Reduction Tool
Management of the Materials and Objects ID.
Assigning a wire-colour for objects.
Automatic creation MultiMatteElement for VRay and MatteRenderElement for Mental Ray.
Script for a quick and convenient applying of profiles to shape with a modifier Sweep.
PropLine is a parametric spacing tool that is kind of like a hybrid between Autodesk® 3ds Max® Spacing Tool and ProBooleans.
CorVex is a geometry plugin to quickly build walls and convex layout blocks that are driven by splines. It offers convenient UV flow controls to optimize your time.
Carver is an enhanced carving tool that allows you to use one or more cutter objects to carve into one or more other objects, similar to Boolean functions but sealing the elements.
eXtended spring (xpring.dlo) is a plug-in for the simplest creation of the advanced spring object.
Gear is a plug-in for simplest creating a mechanical gear.
2 free samples in full resolution, including the bump maps.
100 fully textured lo-poly 3D-models
OBJ Exporter For 3ds Max exports your model to OBJ file. The file format is open and has been adopted by other 3D graphics application vendors.
The plugin that helps you to prepare your 3D model to use in MR Builder on Microsoft HoloLens and get full experience while working with your model.
Requires Microsoft Hololens.
This plugin enables you to save your Max model into an HTML file so that you can view it in the browser, manipulate it with your mouse and share it pretty easily.
Turn your Autodesk® 3ds Max® designs into Augmented & Virtual Reality with just one click
Quickly find great 3D content from multiple sources.
Modular auto rigging script allows everyone to create all kind of creature rigs in minutes!
This plugin can be used to bake vertex color from the radiosity mesh to a new one. It also copies material, texmap and tex information to the new one.
This plug-in can be used to choose one or more nodes in the scene and create "exploded" geometry.
Polygon Cruncher reduces the number of polygons of your 3D objects without changing their appearance. You keep all details, materials, texture, vertex colors, normals even at high optimization ratio.
Ericom Blaze RDP compression and acceleration delivers up-to 10x faster display performance of graphics-rich content.This is the 64bit version.