Universal Customizer allows you to deform any mesh by using parameters. This is useful to customize quickly repeated objects in your scene. You can configure any mesh your own way. In some ways it converts your mesh into a primitive object. However, this script doesn’t change the mesh number of vertices, it only changes the existing vertices position. You can create spinner controls, link them to selected groups of vertices and link them to an action type (Move, Scale, Rotate). One control can manage multiple groups of vertices at the same time, and a vertex can belong to multiple groups of vertices. Once an object type is configured its data is stored in an external file (.ucf) and it’s possible to edit it. An object type is defined by its name and its number of vertices. The script works with editable_Mesh and editable_Poly objects.
이 버전 정보버전 1.0.0, 2021-05-21
게시자 개인 정보 보호 정책