VBit Inlay

VBit Inlay

Win64, English

Corbin's Workshop
Create VBit inlays for CNC woodworking! Automatically generates proper setups and toolpaths for an inlay pocket and matching male plug; both for flat inlays and 3d curved inlays for vcarve.

General Usage Instructions

The general use case:

  • Create your main body and CAD design however you want. 
  • Add your desired inlay design in a Sketch above the body.
  • Run the AddIn and select the sketch profiles and target body.
  • Modify the generated Components by using Parameters.

 

Complete detailed documentation on how to use the plugin can be found here: https://www.corbinsworkshop.com/vcarve-inlay-plugin-for-autodesk-fusion-documentation/

Screenshots

Commands

Ribbon/Toolbar Icon Command Command Description

VBit Inlay / VBit Carve

Brings up the vbit inlay command dialog to create an inlay and corresponding setups.

Installation/Uninstallation

Install:

The installer that ran when you downloaded this app/plug-in from the Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

Uninstall:

You can unload the add-in without uninstalling it by clicking the "Stop" button when the add-in is selected in the list box on the "Add-Ins" tab of the "Scripts and Add-Ins" dialog.

Unchecking "Run on Startup" causes the add-in not to be loaded in future sessions of Autodesk® Fusion®.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. 

OR, you can uninstall it from 'Control Panel/Programs and Features (Windows 10/11), just as you would uninstall any other application from your system.

Additional Information

Known Issues

Contact

Company Name: Corbin's Workshop

Author/Company Information

Corbin's Workshop

Support Information

Contact Corbin Dunn, corbin@corbinsworkshop.com

Version History

Version Number Version Description

1.8

1.8 - January 9, 2026 * Added the “Inlay Fit Adjustment” to the main plugin window. * Bug Fix: ignore construction lines in Sketches * Added support for auto updating for the Fusion Store version. * Code simplification 1.7 - January 6, 2026 * Selecting a sketch should now correctly select “every other profile”, which is what people want for v-carves. The old heuristic was flawed. * When flipping the plug, automatically do a “Capture Position”. It seems that most people want this to happen. 1.6 - December 31, 2025 Attempt to fix “degenerate segment errors” again by copying the profiles instead of projecting; this process is a little less robust for profiles that overlap, but overlapping profiles in general are bad for v-carving. Made “Copy Profiles” an option in case people liked the linked version Fixed some edge cases where it wouldn’t generate an inlay Added auto-updating! This will be the last time you have to manually download it. It should auto update whenever I release a new version 1.5 - December 19, 2025 Attempt to fix “degenerate segment errors” that sometimes arise. It seems to be a bug in Fusion with some specific designs, but I attempt to work around it. It will still happen with designs that have bad geometry/vectors (overlapping vectors or zero length vectors) Rename from VCarve Inlay to VBit Inlay to avoid confusion with other software 1.4 - December 11, 2025 Update: 2D Inlays now use 2D Toolpaths (Engrave and 2D Pocket), which are way way faster to generate, more consistent in how they work, and produce a much more efficient toolpath for flat inlays that take less time to machine. Bug fix: some vectors weren’t projecting right, so do it differently to work more consistently. Bug fix: sometimes there were extrude errors in Fusion; work around this 1.3 – November 10, 2025 Tool drop down is broken; it’s a Fusion API bug. Work around it for now. 1.2 – October 27, 2025 Bug Fix: Selecting an entire sketch will now “do the right thing” of selecting every other sketch Bug Fix: You can now do inlays-in-inlays; previously it would’t work quite right if the target would generate holes. Bug Fix: tapered ball nose error that was coming up: TypeError: unsupported operand type(s) for *=: ‘FloatParameterValue’ and ‘float’ Bug Fix: The plugin should work a lot better on more abstract angles (ie: bottom, sides, odd angle planes, etc), as it was incorrectly using some values hardcoded for the z-plane Bug Fix: Not using “Create New Component” would not generate a correct plug 1.1 – October 22, 2025 Fixed “not a planar entity” error if the original sketch was another sketch Project the plug via the plug profile instead of the plug body, which should fix some cases where the machining limits was inset incorrectly (instead of being outset) Give better errors on SketchText entities that fail (Fusion bugs) Allow tapered ball nose in the tool lists shown Fixed some inlay within inlay issues 1.0 – October 17, 2025 Initial Release
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