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설명
Shape Utilities will provide a range of workflow improvements enhancing Shaper products.
Initially, Shaper Origin (our handheld cnc) receives a two-click export feature. Eliminating the time lost to complicated and cumbersome export procedures.
Origin users will appreciate spending their time fabricating iterating and experimenting.
이 버전 정보
버전 1.5.0, 2019-10-10Repaired incompatibility with API updates.
The relocated icon in new tabbed UI.
Improved polyline curve approximation.
Resolved error exporting elements inaccessible from the top face.
Stroke width no longer really large in some apps.
Minor stability improvements
Wow, how good is this for using with LaserGRBL?
btw, I had no issues installing from the Windows installer downloaded from here.
This plug-in just saved me hours!
installed it, restarted Fusion 360, and nothing is happening no Shaper icon, no nothing. I tried @Ken Kreshtool way but unfortunately is not working either for me.
Is there any other plugin that do work to export to svg?
It took me a while, but look for it under the tab "Tools", it's there, and it works!
Hello folks,
[EDITED June 3, 2020]
I had a terrible time getting the new ShaperUtilities (Export to Origin) v1.5 installed into Fusion 360 (Mac OS) today. The installer failed. And none of the manual installation instructions were correct. They were just wrong as to the location in which to manually install the bundle. I wasted over 2 hours on this.
The correct answer seems to be this, if the installer fails:
VERSION 1: Manually install the "ShaperUtilities.bundle" file into the folder
[user]/Library/Application Support/Autodesk/ApplicationPlugins/
OR
VERSION 2: Manually install the "ShaperUtilities.bundle" file into the folder
[user]/Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application Support/Autodesk/ApplicationPlugins
Why 2 options? Because there are two very slightly different versions of Fusion 360, with different folders for where plug-ins go! If you downloaded it directly from Autodesk, use Version 1. If you downloaded it from the Mac App Store, use Version 2 (the ".mas" in the pathname = "mac app store"). In real life, you might have both — or remnants of both — on your Mac, like I do. Maybe I downloaded first from the Mac App Store and then downloaded a newer version directly from Autodesk? Crazy & confusing! Is there any easy way to know which version you are actually using? No.
I *think* it’s OK to install a copy of ShaperUtilities.bundle in both locations, if you have both locations available on your computer. YMMV.
As soon as I installed in location 1, and re-started Fusion 360, the “Export to Origin” icon — black circle with white triangle — was right there in the Tools tab. And the plugin is working fine, just like it used to before Fusion 360 changed things that necessitated the update to the plugin.
Can you please update your online installation instructions? I spent over 2 hours fighting with this. What a waste of time!!!
Thanks.
Ken
P.S. You can extract the ShaperUtilities.bundle file from the .pkg file using the app called Pacifist.
P.P.S. A lot of installation headaches are recently being caused by needing to give permission in Mac's System Preferences > Security & Privacy > Privacy ... either "Accessibility" or "Full Disk Access". That wasn't the problem for me here — the installer failed for me even with those permissions given.
Thank you SO much for this!!!
that didn't work for me at all, the icon won't show up no matter what I do 😔
Thank you for this it is working fine now !
Saved the day, thanks!!!!
This was beyond helpful, Thank you. The bundle was extracted from the .pkg with Pacifist, added to both of the paths until it appeared in the Add-Ins. Pressed Run and the Shaper Icon Appeared. Again Thank You
I was able to install ShaperUtilities.bundle and placed it in both locations. When I click on the "add-ins" button the option to run shaper utilities is available, but nothing happens when I run it. I cannot for the life of me figure this out.
@san cuttriss - Same problem with MacOS here, and still not working:
I tried the green + method you mentioned in a previous reply, but when navigating to the ShaperUtilities.bundle it is greyed out in the file selector that appears after clicking +. It will not allow me to select it?
I can find ShaperUtilities.bundle in this location:
$HOME/Library/Containers/com.autodesk.mas.fusion360/Data/Library/Application Support/Autodesk/ApplicationPlugins/ShaperUtilities.bundle
and there is also a symbolic link to that file, from this location:
$HOME/Library/Application Support/Autodesk/ApplicationPlugins/ShaperUtilities.bundle
Could you please clarify which is the correct location? Would it be possible to just copy it to that location? Or does it have to be added with "+", and why does that not work?
Also, please clarify if it is required to add it both under the Script and the AddIns tab. Your answer seems to suggest both, but not why this is the case.
I tried that as well and there is indeed no way to select "ShaperUtilities.bundle" has it is greyed out. Any other suggestions?
It's a great tool, and I was worried that it might be abandoned when it stopped working with the latest Fusion360 releases.
Delighted to see it not only updated to be compatible, but also improved- hopefully no more weird line weight scaling 'features'!
Thanks!
Hello, you say that you have working it on the latest Fusion 360 release. I am trying to get it to work on version 2.0.6670, but after installation, it doesn't show up in Fusion. Any ideas on how to fix this?
I can't get the plugin to show up in Fusion 360. I've tried all the prescribed problem solving methods described in the help document for Mac OS.
Same Problem here: it does not show up. Any advice? Fusion 360 version: 2.0.7438 MacOS Catalina 10.15.3
Anyone struggling with mac installation, Fusion has a tendancy to install the addin to an old incorrect location. assuming the install succeeded, you ought to be able to manually direct fusion to the shaper utilities addin by clicking the geen "+" button in the tools>addins>scripts and addins> addins tab. Search your system for "ShaperUtilities.bundle" ( it can be in the old mac store location ) restart fusion, check the shaper utilities addin is listed in the addin menu, and make sure it is running. ( click the run at startup option ) and you should be good to go.
This plugin is amazing, but I recently started getting an unexpected error telling me to check the log. Not sure if someone else has been experiencing this, but I'm getting "Failed in getOrientedBodyFailed" and "Failed in ExportCommandExecuteHandlerFailed" from the log. Not exactly sure what these mean, but before I was able to export out bodies and now I can only export out sketches to SVG.
I had some issues creating SVGs for the Shaper Origin in the beginning. Being a CAD guy, I'm not familiar with Illustrator et al.
Now it's super easy to create a sketch in Fusion 360 and importing it to SVG. Just tick "Advanced" and use "Entire Sketch". With the new version it's even easier to export text to SVG.
This made the process of getting designs onto the Shaper Origin almost completely effortless, without fumbling with export settings, or post processing in another tool.
Plugin works amazing. The only problem is its absence every time I open Fusion.
I have the same issue. I can't find the option in Fusion 360. Did you work out a solution? I don't have any option for exporting to shaper origin.
This is almost ridiculously useful. If you need an SVG, you need this. Kudos to the Shaper folks for making it available.
This little plugin simply outputs a color-coded SVG file. It works great. Written for the Shaper Origin, it eliminates any need to use an are program like Inkscape to get what you need with this device. Also, while written for the SO, this also works great for Glowforge users. The color coding is not specific to the Glowforge but the operation type can quickly be changed in the Glowforges UI.
As the owner of both a GlowForge and SO I find this plugin extremely useful. You can literally load the same SVG into both devices. For example, I laser cut an acrylic sheet to inlay into wood carved with the Shaper Origin. Worked great!
Great plugin to use with Shaper Origin handheld CNC! Nice and simple.