Particle Flocker 2.0

Particle Flocker 2.0

Win32 and 64, English

TechToast
Particle Flocker is a particle-based flocking system integrated into Autodesk Maya, designed for both visual quality and ease of use.

Screenshots

Commands

Ribbon/Toolbar Icon Command Command Description

particleFlocker

Open the Particle Flocker UI

Installation/Uninstallation

Additional Information

Known Issues

Versions of Maya prior to 2017 display warnings on plug-in load related to pymel. These warnings can be ignored.

Only one particle system is supported per flocker node i.e. one particle node per particleFlocker node

Contact

Company Name: TechToast
Support Contact: info@techtoast.co.uk

Author/Company Information

TechToast

Support Information

Get in touch with us via any of the methods described at this page:

http://www.particleflocker.com/?page_id=162

Version History

Version Number Version Description

2.0

Particle Flocker 2.0 is a huge update to the Particle Flocker system and contains many new features and improvements. Visit the link below for a full list of the new features: What's New in Particle Flocker 2.0

1.4.8p3

Added support for Maya 2016 Extension 2 and Maya 2017

1.4.8

Particle Flocker 1.4.8
======================
Release Notes - 27/02/16
Bug Fixes
--------
Licensing fix for French versions of Windows
Licensing fix for German versions of Windows

Particle Flocker 1.4.7
======================
Release Notes - 06/02/16
Updates
-------
Added new option to "Path Follow" target type called "Limit Curve Direction". This allows you to limit particles to only move along the actual direction of a curve when using path following targets. If this option is switched off (the default behaviour) the particles will use the previous behaviour and move in any direction along a curve.

Particle Flocker 1.4.6
======================
Release Notes - 01/01/16
Updates
-------
Added new utilities to allow baking of particles to either joints, transforms or locators. This can be used to export the data from Maya to another package or game engine.

Particle Flocker 1.4.5
======================
Release Notes - 28/10/15
Bug Fixes
---------
Fixed crash bug when activating trial version on some computers

Particle Flocker 1.4.4
======================
Release Notes - 24/10/15
Bug Fixes
---------
Fixed an issue which prevented the full version from removing the trial limitation when fully licenced

Particle Flocker 1.4.3
======================
Release Notes - 13/10/15
New Features
------------
Added 14 day trial version of software. The trial has the following limitations:

* Each particleFlocker node is limited to 200 particles

Release Notes - 21/06/15
Improvements
-----------------
Improved the "Wander" steering type behaviour to reduce the amount of jitter when particles are wandering, which greatly improves the realism of the movement and reduces rotation noise.

One side effect of this improvement is that particles may now wander away from the flock center a lot more than they previously did. However this can be counteracted by using an additional "Seek" target with a small weighting value (i.e. 0.1 - 0.2) as this will keep the flock moving in approximately the same area.

Wander targets now have additional controls to tune the wandering behaviour which include:

Wander Strength: A scalar value that controls how much force wandering particles can apply when turning

Wander Rate: A scalar value that controls how much variance in a particle's movement there will be while moving

Wander Range: A scalar value that controls the range of movement a particle's path can take.

1.4.2

Release Notes - 21/06/15

Improvements
-----------------
Improved the "Wander" steering type behaviour to reduce the amount of jitter when particles are wandering, which greatly improves the realism of the movement and reduces rotation noise.

One side effect of this improvement is that particles may now wander away from the flock center a lot more than they previously did. However this can be counteracted by using an additional "Seek" target with a small weighting value (i.e. 0.1 - 0.2) as this will keep the flock moving in approximately the same area.

Wander targets now have additional controls to tune the wandering behaviour which include:

Wander Strength: A scalar value that controls how much force wandering particles can apply when turning

Wander Rate: A scalar value that controls how much variance in a particle's movement there will be while moving

Wander Range: A scalar value that controls the range of movement a particle's path can take.

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