Unwrella for Maya - Trial VersionWin64, English
General Usage Instructions
Time is money, and we all know how long it takes to properly unwrap dozens or sometimes hundreds of objects per scene. By clicking "Apply Unwrella" all selected objects get unwrapped automatically, simultaneously and with optimally calculated UV maps, ready for your production.
Unwrella was developed for the high demands of 3D artists in real world production environments. It provides a fast, simple and reliable unwrapping solution. With a single mouse-click you unwrap 3D models while simultaneously providing optimal results that combine automatic unwrapping with minimized texture stretching, efficient use of space and chunk distribution of UV maps that previously had to be done by manual pelting. This allows users to quickly solve complex tasks like the creation of seamless 3D models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3D applications like ZBrush™ or Mudbox™.
This is the trial version for 3ds Max 2015 and newer (for older versions please contact us)
To install simply download and use the installer, it will put all required files into their corresponding default directories.
This is a trial version with no feature limits, work results can be viewed but not saved for further processing.
|Version Number||Version Description|
|Initial Release to store.|