MARUI 3 - VR/AR

MARUI 3 - VR/AR

Win64, English

MARUI-PlugIn
Use Autodesk® Maya in VR/AR - boost productivity and streamline production. Just load the plugin into Maya, put on your VR headset, jump into your scene and edit it in real-time.

General Usage Instructions

MARUI will add an additional Shelf tab to your Maya shelf.

Here you can start MARUI.

Documentation on how to use MARUI is available at:
https://marui-plugin.com/documentation/

Commands

Installation/Uninstallation

The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8/8.1/10) and uninstall as you would any other application from your system.

Additional Information

MARUI 3 includes a complete tutorial. We highly recommend performing the tutorial the first time you use MARUI.

Known Issues

- in Maya 2014, activating screen-space ambient occlusion interferes with the cube-map environment.

Contact

Company Name: MARUI-PlugIn
Support Contact: contact@marui-plugin.com

Author/Company Information

MARUI-PlugIn

Support Information

If you're experiencing any problems or have special requests, just send us an email to:
support@marui-plugin.com

You can also contact us on Facebook:

https://facebook.com/maruiplugin/

Version History

Version Number Version Description

v3.0.7

New in MARUI v3.0.7: - Improved tutorials, making it easier and faster to get started - Added a "Laser Pointer" interaction mode - Added Tobii eye-tracking support. - Added "Device Mirror Nodes" (Maya nodes that provide in-scene data of VR devices). - Many bug-fixes and performance improvements.

v3.0.4

New in MARUI v3.0.4: - Maya2019 support - Precision-mode (ALT-mode) for basic tools (move, rotate, scale, omni-tool) - Freeze-HMD tracking feature to freeze HMD position in one spot and still use the desktop mirror and controllers - Fixed visual squash in the Desktop Mirror window and added "keep window always on top" feature - New selection manager to manage Maya QuickSelect sets in VR - Floating windows can now be minimized - Time-Slider can now be zoomed-in and zoomed-out - Added compatibility for Maya humanIK rigs - Improved AnimationEditor (selection rectangle, scale keys, delete keys) - Improved Tutorial - New CubeMap environment (Sky)

v3.0.3

MARUI 3 - "Limitless" adds the following features since MARUI v2: - 3D Gesture Recognition (fully customizable) - Voice Recognition (fully customizable) - An improved Time-Slider for Animation - Controller-Offset: work at eye-level while resting your hands in your lab. No need to hold your hands in mid-air. Ergonomic working. - Support for Ovrvision AR cameras: turn your office into an Augmented Reality work environment. - Support for Windows MR headsets from various vendors (Dell, Levono, etc) - Improved tools for modeling and animation, and camera work. - Video recording of your view in VR or from a 3rd person perspective (*requires FFmpeg) - Snapping (snap-to-Maya-units, points, curves, surfaces) for precise editing in VR - Greatly improved performance and stability. - Support for HTC external trackers. - Support for Maya soft-selections and symmetry settings.

v3.0.0

MARUI 3 - "Limitless" adds the following features since MARUI v2: - 3D Gesture Recognition (fully customizable) - Voice Recognition (fully customizable) - An improved Time-Slider for Animation - Controller-Offset: work at eye-level while resting your hands in your lab. No need to hold your hands in mid-air. Ergonomic working. - Support for Ovrvision AR cameras: turn your office into an Augmented Reality work environment. - Support for Windows MR headsets from various vendors (Dell, Levono, etc) - Improved tools for modeling and animation, and camera work. - Video recording of your view in VR or from a 3rd person perspective (*requires FFmpeg) - Snapping (snap-to-Maya-units, points, curves, surfaces) for precise editing in VR - Greatly improved performance and stability. - Support for HTC external trackers. - Support for Maya soft-selections and symmetry settings.
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