ngSkinTools
Mac OS, EnglishGeneral Usage Instructions
The installer from Autodesk App Store loads the application under Custom shelf.
Commands
Installation/Uninstallation
The installer that ran when you downloaded this plug-in from Autodesk App Store has already installed the plug-in. Windows only: To uninstall this plug-in, simply rerun the installer downloaded, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features', just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.
Linux and OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.
Additional Information
Known Issues
Contact
Author/Company Information
Support Information
If you have a problem, a question, a feature request, let me know. Your feedback is what drives the project forward!
Frequently Asked Questions
Got a question? Checkout frequently asked questions list - maybe it's already been answered?
Mailing list
ngSkinTools user list at Google Groups.
This is the most preferred way to ask new questions and provide feedback. You might need a google ID for this, though you can contact me personally if you just want to be added to the group with a non-google email.
ngSkinTools user list at Google Groups.
This is the most preferred way to ask new questions and provide feedback. You might need a google ID for this, though you can contact me personally if you just want to be added to the group with a non-google email.
Contact in private
Use online contact form or email to support@ngskintools.com.
Version History
Version Number | Version Description |
---|---|
1.7.8 |
1.7.8 (*2019-Jan-27*)
* Added: Maya 2019 support
* Fixed: various standalone license activation issues on Macos and Linux
* Fixed: various shelf bugs. ngSkinTools will now create it's own shelf instead of adding a button to "Custom" shelf.
1.7.6 (*2018-Jun-20*)
* Fixed: UI under some conditions could open in broken state when closing/reopening ngSkinTools window.
* Fixed: skinCluster would sometimes start producing warnings "The weight total would have exceeded 1.0".
* Fixed: macOS autoloader now properly recognize the plugin
1.7.5 (*2018-Mar-29*)
* Fixing previous release build issues.
1.7.4 (*2018-Mar-22*)
* License activation related bugfixes
1.7.3 (*2017-Oct-12*)
* Adding OSX builds for Maya 2016 and 2016.5
1.7.2 (*2017-Oct-04*)
* Linux/Maya 2016 should properly load now.
1.7.1 (*2017-Sep-28*)
* Fixed: plugin should now properly load on Linux.
* Some changes in parallel evaluation of skin weights calculation in attempt to get rid of some mysterious crashes.
1.7.0 (*2017-Sep-27*)
* Fixed: mesh should redraw properly after mirror undo/redo;
* Mirroring should now properly respect vertex selection;
1.6.1 (*2017-Mar-28*)
* Fixed: occasional crash when switching tools while painting
1.6 (*2017-Mar-21*)
* Added: "Distribute removed weight" option in Paint tool. When turned on, all weight that you remove from current
influence will be distributed to all other influences in a vertex proportionally. In short, this is about the same
behavior as Maya's standard paint tool, except with one difference: if vertex only had single influence, removing
it will not work while this option is turned on.
* Added: "Stylus Pressure" settings for Paint tool - ngSkinTools will now remember it's own settings for
tablet settings.
1.5.4 (*2017-Mar-10*)
* Fixed: leftover bugs that were not seen in debug mode.
1.5.3 (*2017-Mar-10*)
* Fixed: UI issues in 2017 (errors after startup, stacktrace spam in script output). For few other 2017 UI issues that
I could not reproduce - I kindly ask to retest with this new release and let me know if you still have it, like
https://www.pivotaltracker.com/story/show/139744241 or https://www.pivotaltracker.com/story/show/139743793;
* Added: "Edit | Delete Custom Nodes From Selection";
* "Reset to default preferences" moved to "Help" menu (to not accidentally interfere with more frequently
used edit operations;
* Fixed: flooding mask with vertex selection not always properly updates skin weights;
* Fixed: smoothing uninitialized mask leaves it uninitialized (was being filled with zeroes before);
* Added initial multithreading support. Calculating skin weights, as well as mesh-to-mesh mapping
(used in mirror and weight transfer) should be considerably faster.
* Fixed: influence mapping is not calculated during painting if interactive mirroring is not enabled (also could
have written this as "speeds up initialization of paint tool by up to 2 seconds for very large influence counts")
* Fixed: slight speed improvements for influence mapping calculation;
1.5.2 (*2016-Dec-22*)
* Fixed some performance bottlenecks for loading and writing skin weights.
1.5.1 (*2016-Dec-22*)
* Fixed: replace and scale brushes not properly removing weight in some cases;
* Fixed: starting a paint tool with no active layer does not enter a colored mode for mesh;
* Fixed: Deselecting a layer while painting leaves mesh black, and does not repaint when selecting a layer again.
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