Bulge fix for dual quaternion skinning (trial)
Mac OS, EnglishGeneral Usage Instructions
Select a mesh in bind pose, then go to the Bulge_fix_dqs shelf, and click on the 2nd icon to create a node deformer:
In the attribute editor, you can change the "envelope" or turn on the "Live skin weights update", the latter allows you to edit skin weights when a Bfix_bulgeFixDeformer node already exists (slower). Changes to mesh shape, joint numbers, or hierarchy will require you to erase and recreate the Bfix_bulgeFixDeformer node.
The 3rd icon allows you to paint areas where you apply the bulge fix.
Commands
Installation/Uninstallation
The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.
You may need to restart the Autodesk product to activate the app/plug-in.
To uninstall this plug-in, exit the Autodesk product if you are currently running it, delete the folder bulge_fix_dqs located in "/Users/Shared/Autodesk/ApplicationAddin"
Additional Information
Known Issues
Contact
Author/Company Information
Support Information
Should you need help, we are here to answer any questions at support@roguecg.pro
(Subject: [Bulge fix DQS])
Version History
Version Number | Version Description |
---|---|
1.0.3 |
1.0.3 - Support for Mac OS |