Bulge fix for dual quaternion skinning (trial)

Bulge fix for dual quaternion skinning (trial)

Mac OS, English

RogueCG
Quick fix of Dual Quaternion Skinning that bulge around joints.

General Usage Instructions

Select a mesh in bind pose, then go to the Bulge_fix_dqs shelf, and click on the 2nd icon to create a node deformer:

In the attribute editor, you can change the "envelope" or turn on the "Live skin weights update", the latter allows you to edit skin weights when a Bfix_bulgeFixDeformer node already exists (slower). Changes to mesh shape, joint numbers, or hierarchy will require you to erase and recreate the Bfix_bulgeFixDeformer node.

The 3rd icon allows you to paint areas where you apply the bulge fix.

 

Screenshots

Commands

Installation/Uninstallation

The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.

You may need to restart the Autodesk product to activate the app/plug-in.

To uninstall this plug-in, exit the Autodesk product if you are currently running it, delete the folder bulge_fix_dqs located in "/Users/Shared/Autodesk/ApplicationAddin"

 

Additional Information

Known Issues

Contact

Company Name: RogueCG
Support Contact: support@roguecg.pro

Author/Company Information

RogueCG

Support Information

Should you need help, we are here to answer any questions at support@roguecg.pro
(Subject: [Bulge fix DQS])

Version History

Version Number Version Description

1.0.3

1.0.3 - Support for Mac OS
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