Pulldownit 6
Win64, EnglishGeneral Usage Instructions
Rigid bodies workflow:
Create Pdi Body ->Set Pdi Dynamic Properties-> Pdi Solver Options->Bake Pdi Simulation
Fractures workflow
Shatter It Feature->PDi Basic Fractures->PDi Advanced Fractures->Bake Pdi Simulation->Add jagginess to fragments
Please follow this link for Video Tutorial https://vimeo.com/groups/kineticthought/videos/97039551
Commands
| Ribbon/Toolbar Icon | Command | Command Description |
|---|---|---|
|
Pdi Solver Options |
In this window users are able to set the global parameters for the Pdi scene in both dynamics and performance. |
|
Set Pdi Dynamic Properties |
This window includes all the dynamic properties of the objects as single rigid bodies. It is disabled for objects that belong to a fractured body (fragments). |
|
PDi Basic Fractures |
In this window user can create Fracture Bodies selecting geometry in a scene; also set the global parameters of the fracture bodies. |
|
Shatter It Feature |
Shatter It! is the pre-cutting tool of Pulldownit, in this window users can define the shatter pattern, number of fragments and other options. You can shatter any polygonal mesh, convex, concave or with holes. Although Shatter It can be used independently of the rest of the plug-in, its mayor advantages come when computing dynamics for the prefractured object with the Pulldownit solver. |
|
Bake Pdi Simulation |
In this window users can bake dynamics to animation keys; also some utilities regarding system resources are present. |
|
Create Pdi Body |
In this window users are able to set the collision shapes and type of the objects as single rigid bodies. It is disabled for objects that belong to a fracture body (fragments). |
|
Add jagginess to fragments |
In this window you can add jagginess to fragments to get a less polygonal look and rough faces. You can add jagginess to fragments generated with Shatter it! Tool before or after computing dynamics, however to get better simulation performance adding it after baking keys is recommended. |
|
PDi Advanced Fractures |
This window allows users to have more control in the way objects fracture, you can define the location and start frame of the cracks as long as the break threshold of selected areas in the object, also modify the fractured body by detaching parts of it. |
|
Create Pdi Crackers |
In this window you can setup cracker objects intended for creating long dynamics cracks over surfaces, you count with several parameters to adjust the cracks behavior. |
|
PDI Add Particles |
This little utility allows to attach Autodesk® Maya® particles to faces by material |
Installation/Uninstallation
The installer that ran when you downloaded this plug-in from the Autodesk App Store has already installed the plug-in.
Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from the Autodesk App Store, and selecting the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 10/11) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Autodesk® Maya® restarts.
OSX: To uninstall this plug-in, delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya restarts.
Additional Information
Available for Windows and Mac OSX.
Known Issues
Contact
Author/Company Information
Support Information
Version History
| Version Number | Version Description |
|---|---|
|
6.5.0 |
Non destructive workflow for fracture bodies Shatter it support for Xref Objects New Reshatter option "set current as base shatter" New Shatter it window layout New swatchDisplayPort for Shatterit Cut Material frame New Shatter it option to select current Cut Material node New Ability to resize fracture clusters Instanced rigid bodies computes up to 30% faster New edge reshatter feature for chipping on edges between fragments or clusters Improved path based shatter scheme "Relative to mass" now adjust to Fracture Body hardness making more intutive fracturing results Improved Clusterize Pattern now generates non aligned clusters when fracture pattern is set to Uniform New cluster option "relative to mass" New cluster option "Excluded from Cracks Propagation" Shatter it "create rigid bodies" option now creates convex bodies by default New option to add random velocity//spin to fracture bodies Auto Change material color when updating shatter group material |