AdvancedSkeleton5Mac OS, English
General Usage Instructions
The key functionality of AdvancedSkeleton is to:
From a simple joint-chain (FitSkeleton), generate a complex motion system (AdvancedSkeleton)
For Windows and MacOS, simply double-click on the MSI file for Windows, or the PKG for MacOS to install the app. For Linux, extract the .sh into your home directory and execute the .sh from a terminal window. We do recommend to install as SuperUser if you want the App to be available to all users - otherwise, the App will be installed for the running user. Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8.1/10) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted. OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.
|Version Number||Version Description|
|- Export as Unreal-ControlRig added - Gorilla FitTemplate now include ToesEnd FitJoint - ReBuild Face after RemoveUnusedInfluences issue, fix - noMirror now has new noMirrorLeft option - SwitchIK2FK issue with rigs using MirroredTranslate, fix - middleFace_M cause double transform for nose, fix - Edit DrivingSystem with HeadSquash double-ctrl issue fix - eyeLid.closeAutoShape issues when Main controller is moved, fix|