AdvancedSkeleton

AdvancedSkeleton

Mac OS, English

AnimationStudios
Character rigging toolkit

General Usage Instructions

The key functionality of AdvancedSkeleton is to:
From a simple joint-chain (FitSkeleton), generate a complex motion system (AdvancedSkeleton)

Commands

Installation/Uninstallation

For Windows and MacOS, simply double-click on the MSI file for Windows, or the PKG for MacOS to install the app. For Linux, extract the .sh into your home directory and execute the .sh from a terminal window. We do recommend installing it as SuperUser if you want the App to be available to all users - otherwise, the App will be installed for the running user. Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8.1/10/11) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Autodesk® Maya® is restarted. OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.

Additional Information

Known Issues

Contact

Company Name: AnimationStudios

Author/Company Information

AnimationStudios

Support Information

Version History

Version Number Version Description

6.220

- Bendy Limbs improvements - Partial FaceSetup now avaiable for v6 - UnrealMannquin joints now works with limb scaling - MoCapMatcher IK-Feet option, to reduce foot-sliding - FirstJoint in Bendy now orients to curve - FirstJoint in Bendy now has MicroController - Twist/Bendy on joints with no child-ctrl issue, fix - Bendy1 Ctrl affects Bendy EndJoints issue, fix - BendyLegs without IK spine issue in OPM, fix - SoftModCtrl in Local mode attach issue, fix
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