AdvancedSkeleton5Mac OS, English
General Usage Instructions
The key functionality of AdvancedSkeleton is to:
From a simple joint-chain (FitSkeleton), generate a complex motion system (AdvancedSkeleton)
For Windows and MacOS, simply double-click on the MSI file for Windows, or the PKG for MacOS to install the app. For Linux, extract the .sh into your home directory and execute the .sh from a terminal window. We do recommend to install as SuperUser if you want the App to be available to all users - otherwise, the App will be installed for the running user. Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8.1/10) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted. OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.
|Version Number||Version Description|
|- SmileLine added - BlendedAttr averages instead of multiplies - SmilePull improvements - Create New BlendShape now includes faceExtras - SliderJoints now allows for transformed skinCurves - geoAttach joints removed from DeformSet - Mac file path improvements - Blink now works with LidOut drive - RightClick->Finish added to Face Build Steps with time-slider - GameSkeleton section now called GameEngine - Unreal-Root-Behaviour function added to GameEngine section - Tweak>attach controllers issue, fix - Create FaceDeltaMush now auto zero weight lid & lip - Face>Paint DeltaMush added - Face>delete DeltaMush added - CorrectiveBlendShape deformationOrder pop-up warning removed - Selector & Picker drawWindow changes - asSelectorScriptLocation now only in Selectors & Picker - ControlMesh shader updates - ReBuildDagPose now includes DeformationSystem node - BlendShape Wizard fixes - ConvertToBlendShapes Emotions fixes - ConvertToBlendShapes LipRoll fixes - SkinCage with new FaceSetup issue, fix - Unreal Mannequin now scales with Main - GameEngine-Scale now scales with Main - ReBuild BlendShape rig issues, fix|
|- GameEngine mode for FaceSetup - New ARKit connect FaceCapture ui - lip deformation improvements - NonUniform limb scaling improvements - ControlCurve swap now keep vis connection - ReBuild now keeps translate and scale xform limits - setBuilPose now avoids double commands - ModelChecker now alos check all parent transforms - Main.jointVis added - NameMatcher namespace issue, fix - Scaled FitJoints causing errors, fix - Detect and remove un-used intermediate shapes added - Create Unreal joints error, fix - nonSphericalEye Eye issues, fix - DrivingSystem issue, fix - FaceRig with no BodyRig issue. fix - Adding emotions to ctrlEmotions_M issue, fix - SwapCurve of IKSpine cause Hybrid ctrls vis issue, fix - IKHybrid ctrls locally oriented - FaceSetup with Non-AdvSkel body rig issue, fix - No lowerTeeth but have tongue cause error, fix - Delete AdvancedFace runs faster - zip lips added - Missing IKArrow visibility fix - Rebuild now preserves rgb colored ctrls - FaceExtras mustache etc. improved weighing - Body Rebuild preserves Main.jointvis value|