General Usage Instructions
The key functionality of AdvancedSkeleton is to:
From a simple joint-chain (FitSkeleton), generate a complex motion system (AdvancedSkeleton)
For Windows and MacOS, simply double-click on the MSI file for Windows, or the PKG for MacOS to install the app. For Linux, extract the .sh into your home directory and execute the .sh from a terminal window. We do recommend installing it as SuperUser if you want the App to be available to all users - otherwise, the App will be installed for the running user. Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8.1/10) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Autodesk® Maya® is restarted. OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.
|Version Number||Version Description|
|- ReadyPlayerMe added to NameMatcher - CharacterCreator4 added to NameMatcher - NameMatcher Straighten Knee/Elbow PoleVectors added - NameMatcher improved OverAllScale of FitSkeleton node - NameMatcher appends NameSpace to avoid name-clashing - NameMatcher Mixamo EyeJoint added to template - IkFollow FitAttribute added - ControlsFromSoftMod now works with Volume Falloff - ControlsFromSoftMod now works with Custom FalloffCurve - IkSpine Flip issue with Main.r at -90 180 0 issue, fix - DrivingSystem for multiCtrls with variable DriveValues issue, fix - Main.drvSysVis attribute sometimes dont work issue, fix - AutoLipSync Download permission denied for some users issue, fix - AutoDriven-DrivingSystems missing Edit option after ReBuild issue, fix - AlignIk2Fk issue, fix - Running Selector as standAlone cause MoCapMather issue, fix|
|- Unreal-ControlRig FaceSetup export (BlendShape FaceSetup) - "Roblox Dynamic Heads" support added - BlendShapes FaceSetup now use BlendShape on Teeth/Tongue - ConvertToBlendShape-only-FaceRig now include FleshyEye targets - ctrlMouth_M.lipSide attribute changed to use softLimits - DrivingSystems can now be created on Left side as well - DrivingSystem add to existing control Mirror issue, fix|