Win64, English

Character rigging toolkit

General Usage Instructions

The key functionality of AdvancedSkeleton is to:
From a simple joint-chain (FitSkeleton), generate a complex motion system (AdvancedSkeleton)



For Windows and MacOS, simply double-click on the MSI file for Windows, or the PKG for MacOS to install the app. For Linux, extract the .sh into your home directory and execute the .sh from a terminal window. We do recommend to install as SuperUser if you want the App to be available to all users - otherwise, the App will be installed for the running user. Windows only: To uninstall this plug-in, simply rerun the installer by downloading it again from Autodesk App Store, and select the 'Uninstall' button, or you can uninstall it from 'Control Panel\Programs\Programs and Features' (Windows 7/8.1/10) or Add/Remove Programs, just as you would uninstall any other application from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted. OSX: To uninstall this plug-in, simply delete the module directory from your system. The panel on the Plug-ins tab will not be removed until Maya is restarted.

Additional Information

Known Issues


Company Name: AnimationStudios

Author/Company Information


Support Information

Version History

Version Number Version Description


- Export as Unreal-ControlRig added - Gorilla FitTemplate now include ToesEnd FitJoint - ReBuild Face after RemoveUnusedInfluences issue, fix - noMirror now has new noMirrorLeft option - SwitchIK2FK issue with rigs using MirroredTranslate, fix - middleFace_M cause double transform for nose, fix - Edit DrivingSystem with HeadSquash double-ctrl issue fix - eyeLid.closeAutoShape issues when Main controller is moved, fix


- Scene Z-up Maya-setting support added - FKIKSwitch rigs with NameSpace toe align issue, fix - ConnectARKit on referenced-in rigs with arKit-ctrl issue, fix - CorrectiveControls on rigs with no existing DS issue, fix - ModelCleaner on objects with intermidiateMeshes issue, fix - FaceRig with no bodyRig, rebuild issue, fix - Adding DrivingSystem with "use Existing Controller" issue, fix - curveGuide mixed with DrivingSystem e.g dragon issue, fix - GameEngine FaceSetup disables Mixed rigType - Tongue part of a seperate innerMouth mesh issue, fix - FaceBuild where main mesh`s double3 type attrs locked, fix - Move red skinCurves to deformationWidth can overshoot, fix - DrivingSystem for CustomControllers on Face mirror issue, fix - Adding WorldOrient FitAttribute to Root issue, fix - ReBuild Face with Custom Added DrivingSystems issue, fix - ModelCleaner objectSets issue, fix - UnrealJoint TransferSkinning with 2 twistJoints issue, fix - BipedGame FitSkeleton changes to better match UnrealMannequin - zip lips behaviours asymmetrical issue fix
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