Autodesk® Maya 2017 - Developer Kit (aka devkit)

Autodesk® Maya 2017 - Developer Kit (aka devkit)

Win64, English

Autodesk, Inc.
The Autodesk Maya 2017 Developer Kit provides example plug-ins that demonstrate the use of Maya's C++, Python, and C# API interfaces.

General Usage Instructions

This archive contains the \devkit, \include, and \mkspecs folders.

Refer to the "Setting up your build environment" section of the Maya Developer Help for information on how to install and set up the Maya Developer Kit.

You can find the Developer Help at: http://www.autodesk.com/maya-help-2017-enu/?contextId=BUILD_ENVIRONMENT

Screenshots

Commands

Installation/Uninstallation

This archive contains the \devkit, \include, and \mkspecs folders.

Refer to the "Setting up your build environment" section of the Maya Developer Help for information on how to install and set up the Maya Developer Kit.

Additional Information

Known Issues

Contact

Company Name: Autodesk, Inc.
Support Contact: noreply@autodesk.com

Author/Company Information

Autodesk, Inc.

Version History

Version Number Version Description

2017

For the Qt plug-ins, these are the recent changes made that are not reflected in the documentation but are important to know. Using the qmake executable and its qt.conf file from the devkit archive is recommended. The use of this qt.conf file uses MAYA_LOCATION and DEVKIT_LOCATION to locate the expected header/library files. Therefore, users must set both environment variables before building the samples. DEVKIT_LOCATION should point to the directory where the devkit include, mkspecs, cmake directories are located. After running qmake, a makefile is created and named per pluigin with the .mak extension. A top level Makefile.qt is provided that can be used to build the default Qt plug-ins. For more information - http://around-the-corner.typepad.com/adn/2016/07/-maya-2017-devkit-building-qt-plug-ins-instructions.html
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