Bulge fix for dual quaternion skinning (paid)Win64, English
General Usage Instructions
Select a mesh in bind pose, then go to the Bulge_fix_dqs shelf, and click on the 2nd icon to create a node deformer:
In the attribute editor, you can change the "envelope" or turn on the "Live skin weights update", the later allows you to edit skin weights when a Bfix_bulgeFixDeformer node already exists (slower). Changes to mesh shape, joint numbers, or hierarchy will require you to erase and recreate the Bfix_bulgeFixDeformer node.
The 3rd icon allows you to paint areas where you apply the bulge fix.
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Select the mesh in bind pose, clicking the icon will create a deformer node. Alternatively you can use the command: Bfix_nodeHandler -create "mesh_name"
Paint area to fix
After creating the node deformer, select a mesh and click this icon to paint where the deformer is applied. Alternatively you can call the mel procedure ArtPaintAttrTool();
The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.
You may need to restart the Autodesk product to activate the app/plug-in.
To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10) and uninstall as you would any other application from your system.
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