Rig Studio 2Win64, English
General Usage Instructions
To build a rig for your character you need to import geometry in a clear scene and run Rig Studio.
Then you need to choose what you want to create a rig from a template or build it from scratch.
If you want to use a template, just select it from the list and a full rig will be built in the scene. Then you need only to correct modules positions and match to geometry.
If you want to build a full rig from scratch, then you have the huge freedom to build your rig using needed modules and even create your own custom modules and integrate them into the system.
After building, you have an active rig ability to change the position and propositions of every module at any time, even in animation.
After building a rig, apply skin geometry to it and add any deformations as you want. Rig Studio is a clean system and allows you to add any custom deformations easily. You can also correct some modules easily and make adjustments.
The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.
You may need to restart the Autodesk product to activate the app/plug-in.
To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10) and uninstall as you would any other application from your system.
If shelf icon is not added to shelf, create it with python command:
This version is available for testing and non-commercial using for free. If you like it, purchase it and help fast tool growing.
|Version Number||Version Description|
|The full list of updates on the site of the tool.|
|---Version 2.0.0 -- New UI Core of the system is fully rewrote Remade all modules New compound modules Many little changes ---Version 2.0.1 --- Bugfixes New help tooltip feature New templates Little ui changes New head module ---Version 2.0.2 --- Bugfixes Updated Spine module Updated Foot module Updated Hand module Updated templates Updated twists New DynamicChain module ---Version 2.0.3 --- Bugfixes ---Version 2.0.4 --- Bugfixes Renamed Hand module to Fingers module Renamed Hand2 module to Fingers2 module ---Version 2.0.5 --- Bugfixes in modules Chain, DynamicChain and Limb ---Version 2.1 --- Cleared skeleton hierarchy, now skeleton has only joints. Skeleton has no joints in the same position. New simple twists, they are working faster than standard twists. New simple foot module New lips2 module New eyelids2 module Spine module can adjust any joints count Publish rig feature Many bugfixes ---Version 2.1.1 --- Maya 2020 support Link to the homepage and tutorials in the help menu Install shelf button drag and drop script Bugfixes in the eye module|
|Fixed autoAnkle attribute behavior in limbQuadrupped module After deleting full rig, main window reopens instead closing. Changed start command.|