Rig StudioWin64, English
General Usage Instructions
To build a rig for your character you need to import geometry in a clear scene and run Rig Studio.
Then you need to choose what you want to create a rig from a template or build it from scratch.
If you want to use a template, just select it from the list and a full rig will be built in the scene. Then you need only to correct modules positions and match to geometry.
If you want to build a full rig from scratch, then you have the huge freedom to build your rig using needed modules and even create your own custom modules and integrate them into the system.
After building, you have an active rig ability to change position and propositions of every module at any time, even in animation.
After building a rig, apply skin geometry to it and add any deformations as you want. Rig Studio is a clean system and allows you to add any custom deformations easily. You can also correct some modules easily and make adjustments.
The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin.
You may need to restart the Autodesk product to activate the app/plug-in.
To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8/8.1/10) and uninstall as you would any other application from your system.
|Version Number||Version Description|
|Fixed autoAnkle attribute behavior in limbQuadrupped module After deleting full rig, main window reopens instead closing. Changed start command.|