
PhysX Plug-In for Autodesk® Maya®
Win64, EnglishAutodesk, Inc.
PhysX Plug-In for Autodesk® Maya® provides NVIDIA PhysX integration into Maya including rigid bodies, constraints, ragdolls and APEX cloth simulation
General Usage Instructions
Steps:
- Launch any supported Maya version
- Go the Windows / Settings Preferences / Plug-in Manager menu
- Search the physx plugin and load it
- You should get a new PhysX shelf and be able to load the plugin
Troubleshooting:
- If the PhysX plugin is not there, check your environment variable setup
- If the plugin is there but does not load, look for errors in the script editor.
Commands
Installation/Uninstallation
Installation:
Extract the file to the desired installation directory.
Set an environment variable called MAYA_MODULE_PATH pointing to the installation directory (containing the .mod file). E.g C:\Golaem\PhysXPluginForAutodeskMaya-Windows
Look here to learn more about how to set an environment variable https://help.autodesk.com/view/GOLM/ENU/?guid=glm_setting-env-vars-without-render-farm-manager
Uninstallation:
- Remove the PhysX plug-in for Autodesk Maya path from the MAYA_MODULE_PATH environment variable
- Delete the PhysX plug-in for Autodesk Maya directory.
Additional Information
Known Issues
Contact
Company Name: Autodesk, Inc.
Company URL: https://www.autodesk.com
Support Contact: https://www.autodesk.com/support
Author/Company Information
Autodesk, Inc.
Support Information
Version History
Version Number | Version Description |
---|---|
2026 |
PhysX Plug-In for Maya 2022-2026. |