LOCUS Picker

LOCUS Picker



Locus Picker is a tool for animators and character technical artists to create and use a user interface of character control and pose library.

It provides buttons and sliders to select, keyframe, reset, toggle, and pose a character.

Main Features:

  • Supports SVG vector graphics to create buttons.
  • Character pose controls with a set of button + slider + reset.
  • Marquee selection and de-selection by clicking in the background.
  • Button icon image creation by a simple drag and drop action.
  • Prefix option to replace a prefix or a namespace on the fly.
  • Supports both a node based data and an xml formatted data file to share among users.
  • Automatic multi button creation by a camera view
  • Interactive button, label, and icon image editing features with mouse actions.
  • Additional button editing tools for precise button layouts.
  • Provides all the English fonts supported by user’s OS for labeling buttons.
  • Easy mirroring buttons.

Tutorial movies are available at Google Drive

About This Version

Version 1.1.35, 1/18/2019
Support up-to Maya 2018

Screenshots and Videos

Customer Reviews

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  • Very good tool, but missing support
    Michael Buettner | April 27, 2020 Verified Download (What's this?)

    The tool is very good. However it would be crucial to know if the developer is planning updates for Maya versions after 2018. The support email does not exist and the lack of updates makes it seem that this project has been abandoned.

  • Still waiting for the update
    Igor Kaliuzhny | December 24, 2018


  • i can`t find it in maya 2018
    Daniel Motilla | September 02, 2018 Verified Download (What's this?)


  • Amazing Tool
    Ryan Jinks | August 14, 2017

    I cant believe there are no reviews on this tool. Locus picker is now indispensable to any of my animation or rig projects. Selection sets, poses, blends, switches, resets, easy customization, lay everything out as you desire with no limitations - what more could you ask for? ... and that doesnt even scratch the surface of what you could do wit custom commands. This tool should be a core part of Maya.

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