Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors, user defined normals. You protect object borders, material boundaries, UVs seams... You can optimize taking care of the symmetry of your objects.
Polygon Cruncher for Autodesk® Maya® includes 3 different modules:
An mll plugin which allows real time optimization in the Maya viewers.
Select one or more polygonal nodes then type PolyCrunch in the mel script editor.
A Polygon Cruncher node is added and connected to the selected meshes and become part of the Maya 3D flow.
A batch process module for generating different LODs from your Maya 3D assets.
An external application for optimizing your 3D assets that come from various file formats (sketchup, wavefront, stl, lightwave...). This module also includes batch processing.
Previous version download
Users of the version 10.x can download the previous version here: