Polygon Cruncher V12

Polygon Cruncher V12

Mootools

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Description

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors, user defined normals. You protect object borders, material boundaries, UVs seams... You can optimize taking care of the symmetry of your objects.

Polygon Cruncher for Autodesk® Maya® includes 3 different modules:

An mll plugin which allows real time optimization in the Maya viewers.
Select one or more polygonal nodes then type PolyCrunch in the mel script editor.
A Polygon Cruncher node is added and connected to the selected meshes and become part of the Maya 3D flow.

A batch process module for generating different LODs from your Maya 3D assets.

A StandAlone application for optimizing your 3D assets that come from various file formats (sketchup, wavefront, stl, lightwave...). This module includes batch processing for optimizing a whole folder.

It also includes MagicCruncher feature which automatically defines the best optimization ratio for your 3D assets.

Full trial period

Polygon Cruncher includes 7-days full trial period.


Previous version download

Users of the version 10.x can download the previous version here:

https://www.mootools.ch/download/PolygonCruncher10.85.exe

 Users of the version 11.x can download the previous version here:

https://www.mootools.ch/download/PolygonCruncher11.51.exe

Read Help Document

About This Version

Version 12.15, 3/8/2019
Version 12.15 Improvements 3D support - New OpenGL viewer with improved performances and faster reactivity for huge meshes. - 3ds Max 2019 plugin support - Maya 2019 plugin support - MagicCruncher feature which is x8 time faster than in previous version. 3D viewer improvements - Sketchup 2019 file support. - LWO: file are read faster - Wavefront files are readed faster. - Faster triangulation - Object scene tree panel is filled faster - Better handling of relative texture paths when exporting 3d scenes. Application improvements - Merge by Materials now works with Sketchup files (when face have different front / back face materials)

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