This tool allows you to make deformations on any animated geometry after all history. It can be used for correcting silhouettes, shapes of animated characters, fixing geometry bugs, creases in cloth, or making more beautiful shapes when the current rig is not enough.
It is usually used on characters which are nearing final animation. It will work on any type of deformed meshes with skin, deformers and dynamic.
After making corrections in the scene, no custom nodes will remain. Supports Autodesk® Maya® using standard blendshapes in worldspace and Interface using PySide. It is integrated in Maya from 2014 version.