Convert vertex animation to skin weights and joints. The main use is to compress mesh animations, such as a blendshape-driven animation or a cloth/muscle simulation, for use in the game engines.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
3d Character Setup Plugin
The VR/AR User Interface for Autodesk® Maya®.
Use Maya in VR with your favorite headset (Oculus, Vive, Windows MR, Pimax, Varjo-VR1).
View and edit your scene in 3D in real-time
Use MARUI 4 - VR/AR UI for Autodesk® Maya® - boost productivity and streamline production.
Just load the plugin into Maya, put on your VR headset, jump into your scene, and edit it in real-time.
This product DOSCH 3D: Car Details - SUV contains a 3D-model with all critical parts and systems found in a sports utility vehicle.
Particle Flocker is a particle-based flocking system integrated into Autodesk® Maya®, designed for both visual quality and ease of use.
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
Quick fix of Dual Quaternion Skinning that bulge around joints
Character rigging toolkit
Bi-Directional Constraint for Autodesk® Maya®.
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
Animation plugin for vehicles, aircraft and cameras