A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
WebGL Exporter For Maya exports your model to an HTML file. You can then view your model in the browser without any external application/plugin installation, manipulate the view and share.
Particle Flocker is a particle-based flocking system integrated into Autodesk Maya, designed for both visual quality and ease of use.
Adds secondary motion to transform nodes.
Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations and easily animate the fracture of 3D models.
This Node allows you to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value.
Keys are N-dimensional and Values are M-dimensional.
It contains a sample of a very detailed 3D-model of a static liquid effect.
Light a scene using an high resolution HDR environments in Autodesk® 3ds Max®.
Free sample for realistic visualization.
FurryBall is a unique real-time GPU production quality final frame renderer with advanced rendering techniques. FurryBall RT support unbiased and biased rendering.
Publish your 3D models in the browser with Sketchfab directly from within Maya in just a few clicks.
Tool for shaping animation for Autodesk® Maya®. Correcting shape after animation.
Autodesk Maya MathNode – get Python expression in the Maya DG!
Rigging plug-in for driving shapes based on tension.