Modular rigging tool for generating wide types of rigs.
Bi-Directional Constraint for Autodesk® Maya®.
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
Autodesk® Backburner™ is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
Character rigging toolkit
Tool that helps you animate objects in mutual contact. A powerful parent constraint tool for animators.
PDF/JPEG/TIFF/HPGL/... to DWG or DXF Conversion To Full Editable Drawing With The Help of a Stand Alone Program. With Raster Vectorization and OCR Text Recognition.
Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
2 free samples in full resolution, including the bump maps.
100 fully textured lo-poly 3D-models
This Node extracts some important Angles from a Matrix.
These Angles are particularly famous in aviation and useful in Rigging
Powerful automatic unwrapping in Autodesk® Maya®
This Node allows you to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value.
Keys are N-dimensional and Values are M-dimensional.
Modeless Maya File Browser and custom Open Scene Dialog with scene thumbnails and note display. Tools for dealing with playblasts, references and more...