RBF Solver

RBF Solver

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説明

The Radial Basis Function Solver allows to interpolate an input in a system defined by   Poses. Each pose describes a   Key and a   Value so the concept is similar to the   DrivenKey.

 

But a regular DrivenKey has one dimensional Keys and one dimensional Values.

Basically each Key is a Float, and its Value is a Float.

 

The RBF solver has   N-dimensional Keys and   M-dimensional Values.

It simply means that Keys can be anything, and Values can be anything.

 

 

The   cheapest way to interpolate Corrective Shapes/Joints or anything !

This is a Python implementation   without any dependency,

Sample Scenes are included.

 

 

 INPUT

.nInput: the input sliding between the pose keys, it is N-dimensional 

.poses[i]

        .state: bool, enable that pose or not

        .nKey: the key of that pose, N-dimentional

        .mValue: the value of that pose, M-dimensional 

 

OUTPUT

.mOutput: the output M-dimensional

 

OPTIONS

Euclidian or Angular* distance based. *only for N=2or3

Interpolation functions are Linear, Gaussian, Multiquadratic, Cubic, Inverse Quadratic, Inverse Multiquadratic.

BlendShapeMode insure the non-negativity of the Outputs to be plugged in BlendShape weights.

 

 

Demo here :

Vimeo.com/120117324

 

 

ヘルプ ドキュメントを読む

このバージョンについて

バージョン 1.0.2, 2017/12/04

Added BlendShapeMode. 

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  • 阿三大王的
    琦 王 | 9月 23, 2019

    啊啊啊啊啊啊啊啊啊啊啊啊啊撒旦伟大时代我的撒w


  • Exceptional
    Kyle Burris | 7月 20, 2015

    I've recently integrated the rbfSolver into the corrective shape pipline at the studio where I work. For complex areas such as shoulders the rbf allows for vastly superior results compared to a vector based cone system. Its important to note that on its own, the rbfSolver is not a pose reader but a true utility node that does a very good job at determining its inputs position relative to an unlimited number of preset poses(or snapshots if you will) of those inputs. While this makes the rbf less plug and play, it ultimately makes it much more powerful, and versatile, and its usefulness is by no means limited to corrective shapes, or rigging.


  • Very functional and useful on driving correct blendShape
    Edward Sun | 6月 18, 2015 確認済みダウンロード (これは何ですか?)

    Very functional and useful on driving correct blendShape to solving the deformation of character rig. The interpolation is very nice.


  • RBF- kicks the "cone" ;) to the curb.
    Karna C | 4月 21, 2015 確認済みダウンロード (これは何ですか?)

    Awesome Node/Tool, highly recommend it to anyone working with PSDs or just making fancy setups.


  • A brilliant interpolation solution for Maya
    Davide Alidosi | 3月 12, 2015 確認済みダウンロード (これは何ですか?)

    RBF Solver is a brilliant solution for a common problem in Maya: connect and play whit driver and driven value. One of the key feature of RBF Solver is its flexibility: is applicable for interpolate blend shapes or for more generic and advanced value connections. Finally yet importantly, Hans Godard provide a solid support and example files.

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