Polygon Cruncher V15 for Autodesk® Maya®

Polygon Cruncher V15 for Autodesk® Maya®

Digitally signed app

지불됨
OS:
언어:

설명

Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors, and user-defined normals. You protect object borders, material boundaries, UVs seams... You can optimize taking care of the symmetry of your objects.

MagicCruncher is included and allows an automatic optimization process.

 

Polygon Cruncher for Autodesk® Maya® includes 3 different modules:

 

  • command plug-in that allows real-time optimization in the Maya viewers.
    Select one or more polygonal nodes then type polyCrunch in the mel script editor.
    A Polygon Cruncher node is added and connected to the selected meshes and becomes part of the Maya 3D flow.
  • A batch process module for generating different LODs from your Maya 3D assets (command batchPolyCrunch)
    You can batch process Maya files as well as most common 3D file formats.

  • A standAlone application for optimizing your 3D assets that come from various file formats (see below). This module includes batch processing for optimizing an entire folder.
    It also includes the MagicCruncher feature which automatically defines the best optimization ratio for your 3D assets.
    Once you have determined the desired level of simplification, create the ambient occlusion and normal maps so that the simplified object appears to retain all of its detail.
    With a minimum of manipulation, your object and its normal maps are ready to be used in production or can be exported for the web, in GLB format with integrated textures.

 

The recognized file formats that can be used both in the batch module or the standalone application are:

 

    Fbx

    GLTF / GLTB

    USDA/USDC/USDZ

    Blender 3& 4

    Skp (Sketchup)

    C4d (Cinema 4D)

    Dae (Collada)

    Stl (Stereolithography)

    etc.

 

Setup and run Polygon Cruncher for Maya

 

The following video explains how to setup and run Polygon Cruncher for Maya.

 

Full trial period

 

Polygon Cruncher includes 7-days full trial period.

 

Register Polygon Cruncher for Maya

 

If you wish to purchase a lifetime license of Polygon Cruncher for Maya:

 

  • Click the Buy Now button in the Autodesk App Store
  • You will receive an email with your serial number.
  • Start Maya
  • Create and select a polygon object and type polyCrunch command in the MEL script editor.
  • Select Registration and click the Register button from polygonCruncherSettingsNode in the attribute editor
  • Enter your serial number in the dialog: your software is then registered.

 

You can see how to proceed in the following screen capture.

 

Previous version download

 

Users of the version 14.x can download the previous version here:

https://www.mootools.com/files/software/oldies/PolygonCruncher14.55.exe


Users of the version 13.x can download the previous version here:

https://www.mootools.com/files/software/oldies/PolygonCruncher13.75.exe

Users of the version 12.x can download the previous version here:

https://www.mootools.com/files/software/oldies/PolygonCruncher12.52.exe

Users of the version 11.x can download the previous version here:

https://www.mootools.com/files/software/oldies/PolygonCruncher11.51.exe

Users of the version 10.x can download the previous version here:

https://www.mootools.com/files/software/oldies/PolygonCruncher10.85.exe

 

Note: This app uses a custom installer (and not the standard App Store installer).

이 버전 정보

버전 15.00, 2025-01-10
Maya plugin - Maya 2025 plugin Polygon Cruncher StandAlone - Support for 4K monitors and changing the size of interface elements according to the resolution of the current monitor Polygon Cruncher - Integration of normals baking and ambient occlusion options in the batch optimization module - Improved progressive optimization mode for better balance when optimizing objects with very different numbers of points - Better optimization performance when symmetry is present in UVs in Preserve UVs or Protect UVs mode 3D - UDSZ / USDC file support - Support for Blender 4.0 files as well as improved support for earlier versions - Support for E57 (point cloud) format - Gltf: support for Draco compression - Gltf: the format benefits from improved compliance with the standard (export of bounding boxes, use of buffer views for texture export, etc.) - Generate occlusion textures in the baking tool - Occlusion map display - New, easier-to-read selection display method - Improved performance - Option not to resize normal maps in viewer preferences - Display frequency (FPS)


스크린샷 및 비디오


고객 리뷰

0 리뷰
기술 도움말 보기
맨 위로 이동