Tools for animation and previs: Re-time animation, Export Camera Sequencer Shots, Match Scene Animation to Camera Sequencer Edit, Navigate shots in the timeline, bake shot cameras, and more!
Bi-Directional Constraint for Autodesk® Maya®.
Playback only version of the ExoSwitch Bi-Directional Constraint for Autodesk® Maya®.
A node deformer for real-time smoothing of a mesh, often useful to tweak rigs.
The Facial Animation Toolset provides a comprehensive foundation for the fast and efficient creation of facial animation rigs. Numerous Animation, VFX and Game projects have used the tools.
ngSkinTools is a skinning plugin for Autodesk® Maya®, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
Locus Picker is a tool to create and use a character control user interface and pose library. It provides buttons and sliders to select, keyframe, reset, toggle, and pose.
Add marking points to the Autodesk® Maya® timeline.
Query a Mesh volume, with or without construction history.
Tool for helping to make poses in character animation
Particle Flocker is a particle-based flocking system integrated into Autodesk Maya, designed for both visual quality and ease of use.
Adds secondary motion to transform nodes.
The product DOSCH 3D: People - Factory Worker Vol. 2 contains 10 fully textured 3D-models of photo-real people.
The product DOSCH 3D: People - Factory Worker Vol. 2 contains 10 fully textured 3D-models of photo-real people for obj format.
It contains a sample of a very detailed 3D-model of a static liquid effect.
Light a scene using an high resolution HDR environments in Autodesk® 3ds Max®.
Free sample in the Collada format.
This product DOSCH 3D: Car Details 2015 contains a 3D-model with all critical parts and systems found in a non-branded sedan car.