glTF Exporter + API

glTF Exporter + API

Win64, English

Griffel Studio
Product for everyone who needs glTF export functionality in their workflow.

General Usage Instructions


1. Open a 3D view of the project you want to export.

2. Set up the visibility of elements (only visible in view elements will be exported).

3. Launch the add-in, set options, and press the export button.

4. The output folder will open automatically after export completion and exported glTF file will be preselected in this folder.


To make use of glTF export functionality in your Autodesk® Revit® add-in project find GS.Revit.GltfExporterAPI.dll under %ProgramData%\Autodesk\ApplicationPlugins\glTF Exporter.bundle\Contents directory and follow instructions on screenshots. You need to pass your personal user ID to validate the license before starting the export.




The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin. You may need to restart the Autodesk product to activate the app/plug-in. To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10/11) and uninstall as you would any other application from your system.

Additional Information

Known Issues


Company Name: Griffel Studio
Support Contact:

Author/Company Information

Griffel Studio

Support Information

Email us at any time you have questions using the product.

Version History

Version Number Version Description


- Revit 2025 support - open outputs without duplicating FileExplorer windows


- remove RevitAPIUI.dll from API references - allow any serializable object as "extras" - adjust `IgnoredCategories` API property documentation


- Revit 2024 support - export Direct Shapes - fix textures mime type - textures size improvements - expose logs in case of error - improve multi threaded texture processing - fix exporting MEP elements from linked files - digitally sign files


- expose add-in version to UI - add missed translations - fix export from families - fix regional login issue - fix missed steel connection symbol issue


Same as Plus: +method to specify custom Extra properties writer to dump element properties into gltf +ExportColorsOnly setting to export only colors of materials without textures +TexturesSizeLevel setting to specifi quality of textures (256, 512, 1024) +SplitBinariesByProject setting to split binary files for main model and each link +DefaultTexturesDirectory setting removed


Initial release.
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