
glTF Exporter + API
Win64, EnglishGeneral Usage Instructions
glTF Exporter:
1. Open a 3D view of the project you want to export.
2. Set up the visibility of elements (only visible in view elements will be exported).
3. Launch the add-in, set options, and press the export button.
4. The output folder will open automatically after export completion. "export.log" file is created which you can open in any text editor to examine.
To make use of glTF export functionality in your Autodesk® Revit® add-in project find GS.Revit.GltfExporterAPI.dll under %ProgramData%\Autodesk\ApplicationPlugins\glTF Exporter.bundle\Contents directory and follow instructions on screenshots. You need to pass your personal user ID to validate the license before starting the export.
Commands
Installation/Uninstallation
The installer that ran when you downloaded this app/plug-in from Autodesk App Store will start installing the app/plug-in. OR, simply double-click the downloaded installer to install the app/plugin. You may need to restart the Autodesk product to activate the app/plug-in. To uninstall this plug-in, exit the Autodesk product if you are currently running it, simply rerun the installer, and select the "Uninstall" button. OR, click Control Panel > Programs > Programs and Features (Windows 7/8.1/10/11) and uninstall as you would any other application from your system.
Additional Information
Below is the link to sample files exported with glTF Exporter:
Known Issues
Contact
Author/Company Information
Support Information
Email us at contact@griffelstudio.com any time you have questions using the product.
Version History
Version Number | Version Description |
---|---|
2.1.0 |
- expose add-in version to UI - add missed translations - fix export from families - fix regional login issue - fix missed steel connection symbol issue |
2.0.0 |
Same as https://apps.autodesk.com/RVT/en/Detail/Index?id=8451869436709222290 Plus: +method to specify custom Extra properties writer to dump element properties into gltf +ExportColorsOnly setting to export only colors of materials without textures +TexturesSizeLevel setting to specifi quality of textures (256, 512, 1024) +SplitBinariesByProject setting to split binary files for main model and each link +DefaultTexturesDirectory setting removed |
1.0.0 |
Initial release. |