Graphic MemoriesWin64, English
General Usage Instructions
Graphic Memories are very easy to use. Once you run the add-in, the main window will open, which is divided into five ordered parts: selection, data table, reference view, production options and dynamic growth:
First, you need to select the types or instances for which you want to create the memory.
This table serves as a preview of the selected elements in real time, and also allows you to sort the elements according to their parameters. In the "Parameter selection" button you can control which parameters appear in the table. To sort the list of elements according to any parameter, simply click on the top of the column corresponding to the parameter.
In this drop-down you must select the legend view you want to use as the base view for your graphical memory. You can start from one of the five templates provided or you can generate your own. The templates provided are optimized for use with Graphic Memories, however, you can always start from one of these and customize as much as you need. To convert a text note to a label, all you need to do is set the value of the text note to "underscore + name of the parameter to be labeled". This way, for example, a text note with the value "_Length", will become a label of the parameter "Length".
In this section you must specify the characteristics of your graphic memory. First, you must define whether you want a legend view for each selected element or whether you want a complete graphic memory in a single legend view. If you select a single legend view, you must select whether the elements are expanded horizontally or vertically, and finally, you must specify a separation distance for each element of the graphic memory.
In this window, you must define the growth conditions of the selected base view, i.e. how the annotation elements of the view will behave for the different selected components. Once we select a base view and click on the button, a new window will open with several options:
Legend component growth.
In this case we must define the behavior of the legend components that correspond to the elements that we have previously selected. Once we click on this button, we must select the legend component we want to control and click on "Finish". The window will refresh and confirm the selection indicating the number of components we have selected. Once selected, with the help of the crosshairs we must define in which direction the element will grow, or in other words, which alignment of the element will not be fixed. For example, if we select the legend component and enable the direction of growth to the right, the left part of the component will remain fixed, and the right part will vary according to the size of each legend component. The same will be true for vertical growth. Finally, if we want the elements to be aligned to the center, we will select the center point. This selection will depend on the composition we want to give to our graphic memory. It is necessary to apply the changes to confirm the values.
Selection of elements to move.
By enabling this option, we will be able to select which elements of the view will be susceptible to move for which components and their size. The displacement occurs in the direction specified in the crosshairs and according to the growth factor indicated for each element. The base value for this growth/decrease is the difference in size of the base view component with each of the selected components, both horizontally and vertically. For example, if in the base view we have as a base component a door of 80cm wide, when selecting as a component another door of 90cm wide in this case, the base growth will be 10cm, to which we will have to apply the growth factor as appropriate (default is 1). If we apply the dynamic movement to the right to some lines, regions or text notes, the text will move 10cm in the case of the 90cm door. This selection will depend on the composition we want to give to our graphic memory. It is necessary to apply the changes to confirm the values.
The installer that ran when you downloaded this application/add-on from the Autodesk App Store will start installing the application/add-on. Or, simply double-click the downloaded installer to install the application/add-on.
To uninstall this add-in, exit the Autodesk product if you are currently running it, simply rerun the installer and select the "Uninstall" button. Or click Control Panel> Programs> Programs and Features (Windows 7 / 8.1 / 10) and uninstall as you would any other application on your system.
|Version Number||Version Description|
|- Change of user interface - Bug fixing|