DOSCH Textures: Road Surfaces Sample
A sample of the product: DOSCH Textures: Road Surfaces provides very detailed depictions of seamlessly tileable road & lane surfaces.
The textures have been exclusively designed by Pino Gengo for DOSCH DESIGN. Pino has worked as a texture artist on games like Crysis, Crysis Warhead and Far Cry.
These high-resolution Dosch textures (2048 x 2048 pixel or 4096 x 2048 pixel) can be used for animations, architectural visualization, and for all kinds of computer graphics or print applications (e.g. catalog, magazine).
The multi-layer textures (provided are color- and bump-map for each texture) which can be used in most 3D-animation and CAD applications, are all provided in the JPEG-format with the highest quality-settings.
Please use the "PDF-Overview" link for a complete list of all textures contained in the paid version of the product available here.