Free sample in the Collada format.
DOSCH Textures: Sand Ground Sample
2 free samples in full resolution, including the bump maps.
Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc).
5 detailed 3D-models/3D-scenes of clean rooms.
A plugin for integration between Autodesk® 3ds Max® and KeyShot 3D rendering and animation software.
FurryBall is a unique real-time GPU production quality final frame renderer with advanced rendering techniques. FurryBall RT support unbiased and biased rendering.
Forest Pack is the most popular scattering plugin in the archviz industry, providing a complete solution for the creation of vast surfaces of trees, grass and plants.
RailClone is the world’s most powerful artist-friendly parametric modelling plugin for Autodesk® 3ds Max®. Its unique array-based approach to asset creation is fast, efficient, and easy-to-learn.
2018 now supported! Download and Drag & Drop RPC Content into Autodesk® AutoCAD®, Autodesk® Revit® & Autodesk® 3ds Max®. Place, edit & render thousands of RPC People, Trees, Cars & Objects.
This plugin can be used to bake vertex color from the radiosity mesh to a new one. It also copies material, texmap and tex information to the new one.
100 fully textured lo-poly 3D-mod
Secure Remote 3D App Streaming Solution (on-premise or cloud), optimized for NVIDIA Quadro and AMD FirePro. Remote access 3D workstations from any device (mobile + PC/MAC/Chrome).
This product DOSCH 3D: Car Details - SUV contains a 3D-model with all critical parts and systems found in a sports utility vehicle.
This product DOSCH 3D: Car Details 2015 contains a 3D-model with all critical parts and systems found in a non-branded sedan car.
Autodesk® FBX® Review is a lightweight, standalone tool for reviewing 3D assets and animations.
Autodesk® Backburner™ is a background rendering network system that allows animation scenes to be rendered by many computers working collectively on the same network.
Scripted object plugin that will generate a parametric image plane for a given camera; useful for match moving, previewing set extensions, combining live footage with CG etc.
A tool to render or store the following passes as State Sets:
Matte, Shadows and Reflections, Shadows, Reflections, Z Depth, Fast Skin Subsurface Scattering, Ambient Occlusion and Normals.
This script creates a new render element using a falloff shader to emulate a zdepth render element. The min and max values are added to the cameras attributes.
Management of the Materials and Objects ID.
Assigning a wire-colour for objects.
Automatic creation MultiMatteElement for VRay and MatteRenderElement for Mental Ray.
Creates a 2D starfield or night sky.