DOSCH Textures: Road Surfaces Sample

DOSCH Textures: Road Surfaces Sample

DOSCH DESIGN
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A sample of the product: DOSCH Textures: Road Surfaces provides very detailed depictions of seamlessly tileable road & lane surfaces.


The textures have been exclusively designed by Pino Gengo for DOSCH DESIGN. Pino has worked as a texture artist on games like Crysis, Crysis Warhead and Far Cry.  

These high-resolution Dosch textures (2048 x 2048 pixel or 4096 x 2048 pixel) can be used for animations, architectural visualization, and for all kinds of computer graphics or print applications (e.g. catalog, magazine).

The multi-layer textures (provided are color- and bump-map for each texture) which can be used in most 3D-animation and CAD applications, are all provided in the JPEG-format with the highest quality-settings.

Please use the "PDF-Overview" link for a complete list of all textures contained in the paid version of the product available here.

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Informacje na temat tej wersji

Wersja 1.0.0, 2018-04-12
Initial release to Store.

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