RailClone Lite

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Tired of using fixed, hard to modify, assets that require time-consuming manual labour to edit? Wish it was easier to create smart parametric objects that are easy to update, can be used and reused again and again, but requires minimal time investment? Enter RailClone - the artist-friendly parametric modelling and spline-cloning plugin for Autodesk® 3ds Max® that's fast, efficient, and easy-to-learn.


RailClone is unlike any other tool on the market. Objects are created simply by assembling and repeating existing geometry using an easy-to-define set of rules. If you can model in Max, you can create procedural objects with RailClone


Choose from hundreds of built-in presets, adapt existing objects by adding your own geometry, or even create your own from scratch using RailClone's easy-to-understand visual editor


Thanks to RailClone, now anyone can create and use sophisticated parametric assets.


RailClone Lite is free to use, even commercially. It provides many of the features found in RailClone Pro but is limited to 3 segments and 1 generator. The Lite edition has a limited subset of library styles, and does not include RailClone Tools, the ability to collapse to a mesh, or user editable libraries. If you want to know the differences between our Pro and Lite version, please read this documentation 


Note: This app uses a custom installer (and not the standard App Store installer).

Informacje na temat tej wersji

Wersja 4.3.0, 22.04.2021
RailClone 4.3.0 · Added support for 3DS Max 2022. · Improved performance for complex styles. · Updated License Manager to support Forest Pack 7 licenses. · Added support for 'Instance ID' mode to VRayMultiSubTex and VRayUVWRandomizer. · Added Deform tab to Transform operator. It lets you to override the values of Segment→Deform. · For "Flat Top"/"Flat Bottom", it's applied only when value is not zero. · Added help links to License message boxes. · Fixed: "Generator->Limit by ID" changes the spline order for Markers, when filtering by Spline number. · Fixed crash dragging node category to the Style Editor. · Fixed crash using splines without knots (usually splines malformed by scripts). · Fixed Evenly divisions on closed splines when using 'Sync Offset' or 'Aligned' arrays. · Fixed: Arithmetic->XSplineMatID returns a wrong value when used on arrays with multiple sub-splines. · Fixed issues reading license configuration from environment variables. Style Editor · Added Font selector to Preferences. · Updated look and colors to match with Forest Pack 7 style. · Fixed: RC object is rebuilt just selecting nodes, without any other change. - Fixed error extracting the object from empty Segments.RailClone 4 adds powerful new features making it much easier to use, while unlocking brand new workflows that dramatically expand what is possible with 3ds Max’s leading parametric modelling and layout plugin. About RailClone4 For this release, we focused on making RailClone a simpler and more powerful tool for scene layout. For example, the ability to automatically use materials applied to the source geometry makes it easier than ever to use RailClone to distribute pre-built models, including stock entourage that uses complex multi-sub object materials. Another layout tool, the new RC Spline Modifier, lets you add markers to a path that can be used to position geometry and control nearly any aspect of a graph. Markers can be used on the Y Spline too, fulfilling a frequently requested feature to be able to add arbitrarily spaced divisions on the vertical axis of a two-dimensional array. Great for architecture! It doesn’t stop there, RailClone 4 allows you to nest the output of one generator inside another. This means you can create one parametric model and then use it as an input in an entirely different array. Best of all, it does this while retaining full instancing to generate potential enormous scenes with minimal effort. This innovation fundamentally changes what is possible with RailClone, allowing you to approach creating styles in completely new ways. Huge objects are of limited use if you can’t represent them in the viewports. That’s why we added a fourth display mode called Quick Mesh. In this mode, geometry is instantiated in the viewports making it possible to preview massive polycounts as well as speeding up interactivity when using high-poly assets such as you might find when using RailClone as a layout tool. There are also several improvements to make everyday operators and features more intuitive and easy to use. Of particular note are changes to the Clipping feature which can now cap open edges and UV Map them real-world map coordinates. In fact, RailClone 4 is probably our biggest update since the major rewrite back in 2013.

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