V-RayMtl Converter

V-RayMtl Converter

MAX Tools

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V-RayMtl Converter is a professional tool for automating time-consuming processes such as converting materials and other scene components (lights, cameras, proxy etc) from different renderer engines into V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)
This is a new version of the maxscript known as "VRayMtl Converter". This next-generation version was launched after version 2.5 and has new and different features and improvements: support for more materials, maps and other scene components, an additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components. Also, since 3.998 version supports batch materials conversion in multiple .max files.


View full list of the currently supported materials, maps and scene components for converting.

Note: This app uses a custom *.mzp installer (and not the standard App Store installer).

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Informacje na temat tej wersji

Wersja 3.998, 03.12.2020
- added batch materials conversion mode for multiple .max files to "Material Conversion" section. - added a function to handle possible errors during batch conversion of materials with writing to a temporary log file when they occur. - removed some conversion options to V-Ray: enable or disable converting Blend, Shellac and DoubleSided materials. Now these materials are always converted to V-Ray materials by default. - some changes have been made to the UI in the "Material Conversion" section for a more comfortable perception. View full changelog here: https://maxtools.3dzver.ru/sc/vmc3_changelog.txt

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