Polygon Cruncher V14 for Autodesk® 3ds Max®

Polygon Cruncher V14 for Autodesk® 3ds Max®

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Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at a high optimization ratio. You also keep texture information, vertex colors and user-defined normals. You protect object borders, material boundaries, UVs seams.. You can optimize taking care of the symmetry of your objects.

Polygon Cruncher for Autodesk® 3ds Max® includes 3 different modules:

- A modifier plugin which allows real-time optimization in the 3ds Max viewers. It includes MagicCruncher which provides an automatic optimization process.
It can be interfaced with MaxScript.

- An utility plugin that includes a built-in OpenGL view and gives precise control on the way optimization is performed.
The utility plugin includes a batch process module for your 3ds Max files and generates different LODs for your 3D assets.
It is also a way to import files from a various 3D file formats into 3ds Max

- A StandAlone application for optimizing your 3D assets that come from various file formats (fbx, gltf, sketchup, wavefront, stl, lightwave...).
This module includes batch processing for optimizing a whole folder.
It also includes MagicCruncher which automatically defines the best optimization ratio for your 3D data assets.
Once you have determined the level of simplification you want, generate the normal maps so that the simplified object gives the illusion that it still has all its detail.
With a minimum of manipulation your object and its normal maps are ready to be used in production or can be exported for the web, in GLB format with integrated textures.

 

Polygon Cruncher uses an exceptional algorithm developed since 10 years, which gives incomparable results, really better than what you can get with the optimizer provided with 3ds Max.


Full Trial period

Polygon Cruncher includes 7-days full trial period.

Register Polygon Cruncher

If you wish to purchase a lifetime license of Polygon Cruncher for 3ds Max:

  • Click the Buy Now button in the Autodesk App Store
  • You will receive an email with your serial number.

 

Previous version download

Users of the version 13.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher13.75.exe

Users of the version 12.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher12.52.exe

Users of the version 11.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher11.51.exe

Users of the version 10.x can download the previous version here:
https://www.mootools.com/files/software/oldies/PolygonCruncher10.85.exe

 

Note: This app uses a custom installer (and not the standard App Store installer).

Informacje na temat tej wersji

Wersja 14.00, 05.07.2023
- 3DS Max 2024 plugin - 3DS Max: option to prevent saving of user-defined optimization settings - 3DS Max: direct access to Polygon cruncher StandAlone - MagicCruncher: improved optimization speed when simplifying a single object (up to 6 times faster with 16 cores) Polygon Cruncher (StandAlone) - New: create normal map feature - New: generate normals feature - New: UV mapping visualization function - New: edit node transformations - New: pivot edition and reset XForm - New: improved non-modal material editor - New: airplane mode to move in the scene - New: ability to define a pivot point for rotation in orbit mode - Improvement: render mode and extras displays improved menus - Improvement: occlusion culling for point and face indexes - FBX / GLTF: support for PBR materials - GLTF: better control over map export format - Sketchup: options to merge components or groups on import - Sketchup keep instances when exporting - Sketchup export of cameras - Blender support new compression format - VRML: support of unicode names - Lighwave: various fixes - Use Sketchup 2023 SDK


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