Polygon Cruncher V12

Polygon Cruncher V12


Digitally signed app




Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors and user defined normals. You protect object borders, material boundaries, UVs seams... You can optimize taking care of the symmetry of your objects.

Polygon Cruncher for Autodesk® 3ds Max® includes 3 different modules:

  • A modifier plugin which allows real time optimization in the 3ds Max viewers
  • A utility plugin that includes a built in OpenGL view and gives a precise control on the way optimization is performed.
    The utility plugin includes batch process module for your 3ds Max files and generates different LODs for your 3D assets.
    It is also a way to import files from various 3D file format into 3ds Max
  • A StandAlone application for optimizing your 3D assets that come from various file formats (sketchup, wavefront, stl, lightwave...).
    This module includes batch processing for optimizing a whole folder.
    It also includes MagicCruncher which automatically defines the best optimization ratio for your 3D data assets.

Polygon Cruncher uses an exceptional algorithm developed since 10 years, which gives incomparable results, really better than what you can get with optimizer provided with 3ds Max.

Full Trial period

Polygon Cruncher includes 7-days full trial period.

Previous version download

Users of the version 10.x can download the previous version here:

Users of the version 11.x can download the previous version here:



版本 12.60, 2020/7/14
Version 12.60 Improvements Polygon Cruncher - MagicCruncher now introduces ultra mode. 3D - 3ds Max 2021 support. - Maya 2020 support. - Sketchup 2020 support including many improvements on the format support. - FBX 2019.5 support - Front and back face support improvements. - Merge by materials improvements - Reduce wavefront support memory requirements. Fixes - Sketchup version option is not taken into account at export. - Selected files are now saved in batch mode. - Entering a path for the log file is not possible in batch mode. - OpenGL2 does not handle multiple UV channels correctly (Bug #245) - Textures might disappear in the 3d viewer when rendering with smooth/flat+wireframe. - Lightwave: read might crash when several a material contains several layers.



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